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tsr09497 - AD&D - Ra.. - Property Is Theft!

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Previous Next Contents Maps Cover<br />

Chapter Four<br />

The Vistani<br />

Marcella squinted at the tarokka cards that lay in an extended cross on the table, the incense swirling thickly in the air<br />

around her. "They are near," she said. She turned to the mustachioed man at her side. "You must go to Karina and test their<br />

strength and show them the proper path."<br />

"Yes," the man said, leaning the vardo.<br />

Marcella fingered the cards, absorbing their full meaning. "And you, Gabrielle Aderre, wherever you are, may your foul<br />

offspring make you regret your life of evil. But may the price of your punishment not be the world."<br />

This chapter focuses on the heroes interaction with the Vistani, as triggered by an encounter with a different kind of<br />

Carnival amusement, and the return of a foe they thought slain. The events in the chapter take place after the heroes have<br />

spent some time in Karina. However, they may have to return to the city to gather more information in order to find the<br />

clues needed to defeat the Dukkar.<br />

The Zarovan<br />

The mysterious Zarovan have come to Karina in response to the presence (or more precisely, the anti-presence) of the<br />

Dukkar, a creature immune to the divinations and extended influence of the Vistani. The Zarovan cannot allow such an<br />

abomination to roam free, for they fear the Dukkar when fully grown may bring about the destruction of the entire<br />

Demiplane.<br />

The Zarovan are perhaps the most powerful Vistani in <strong>Ra</strong>venloft, as suggested in Van Richten's Guide to the Vistani. They<br />

are linked with Strahd von Zarovich, and some (such as Van Richten) speculate that the Zarovan are Strand's allies or<br />

perhaps even his jailers.<br />

The Zarovani are led by Vincenzo (the captain); Eva (the raunie); and Marcella (the seer). Game statistics are irrelevant for<br />

these powerful characters. They can have access to any spell, magic item, or secret knowledge that the Dungeon Master<br />

feels appropriate. None of these characters will ever reveal name of their tribe or discuss their true agenda. When dealing<br />

with the Zarovan, the heroes must never experience the comfort of knowing exactly with whom they deal.<br />

Despite her awesome divinatory gifts, Marcella is powerless to locate the Dukkar. She knows the creature now resides near<br />

Karina because it is the region of the Demiplane has become obscured in her divinations. The Zarovan captain, Vincenzo is<br />

now seeking the giorgio at the Carnival whom she has foreseen will defeat the Dukkar.<br />

The House of Mists<br />

The presence of the Dukkar have made the Zarovan paranoid and distrustful of even their own abilities. Before recruiting the<br />

heroes, Vincenzo plans to test them with the House of Mists. The Dungeon Master can stage this episode anywhere in<br />

Karina, although it would work best in the Commons (Area 4) or the Wine Garden (Area 6), the Carnival's focus.

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