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tsr09497 - AD&D - Ra.. - Property Is Theft!

tsr09497 - AD&D - Ra.. - Property Is Theft!

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locked wooden door is recessed in the west wall (faints sounds of weeping and crying can be heard if one cares to listen).<br />

The door leads to a temporary prison (3c), where Regess has chained 3-18 human prisoners. A few are old slaves, too feeble<br />

to work productively any longer, some are snatched beggars and children from the Maze, but most are visitors or tourists<br />

visiting Karina for the Carnival. All are zero-level humans with 2-5 hit points.<br />

As the night progresses, the prisoners will be lowered into the pit (perhaps with a dagger) along with a ferocious war dog.<br />

Sometimes, one or more of the werewolf patrons will jump into the pit to satiate his moon-driven passion, but most of the<br />

lycanthropes have already fed for the evening. The dog fights are for entertainment, not nourishment.<br />

Commander Regess: INT Exceptional (16); AL LE; AC 3; MV 9; F5; hp 42; THACO 15; #AT 1 (3/2 with<br />

sword); Dmg by weapon +1 (strength bonus) SA Specialized with long sword; SD Nil; SZ M; ML 18; Plate<br />

mail, bastard sword +2, mace, light crossbow.<br />

Pitmaster Frand (werewolf): INT Ave (10); AL CE; AC 5; MV 12 (15); HD 4+3; hp 27; THACO 15; #AT<br />

1; Dmg: by weapon (2d4 in wolf form); SA: Surprise; SD: silver or +1 weapon to hit in wolf form; SZ M; ML<br />

16; MM/240; XP 650; studded leather +2, prison keys.<br />

4. Belly Up to the Bar<br />

A 15' wide arch in the west wall of the long hall leads to a smoky bar, busily tended by two lovely women in simple dresses,<br />

their white blouses seductive and revealing. The patrons at the bar seem to be spending as much time drinking as placing<br />

wagers on the outcome of the dog fights.<br />

Everyone at the bar, including the female bartenders, are werewolves. The bar patrons try to intimidate any humans who<br />

approach for a drink. One man flashes his canine jaws in a feral smile, another taps the bar top with monstrous claws. The<br />

bartenders (named Amanda and Caroline) swat the brash offenders, ordering them to "lay off the paying customers! You're<br />

cutting into my tips." Unless a generous tip is forthcoming, Amanda and Caroline will not restrain the patrons in the future<br />

when humans return to the bar. The Dungeon Master should refer to Area 6 in Karina for a description of the various exotic<br />

drinks available at the Carnival.<br />

A large sum of money passes over the bar. While Amanda (dimples, long honey-colored hair woven in two braids, hazel<br />

eyes) is chiefly concerned with mixing and serving drinks, Caroline (loose chestnut hair, blue eyes, never smiles) takes care<br />

of the bets. Despite their gorgeous appearance, both Caroline and Amanda are vicious killers (hp 30 each, same stats as<br />

Frand). Caroline keeps a heavy crossbow of speed behind the bar, along with a supply of 14 bolts +2. The key to the bank is<br />

in her bodice. Amanda has a brace of six silvered daggers, envenomed with sleep poison. Even Pitmaster Frand wisely heeds<br />

their bark. The bartenders are close associates of Nathan Timothy and like Frand live in Verbrek during most of the year.

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