tsr09497 - AD&D - Ra.. - Property Is Theft!
tsr09497 - AD&D - Ra.. - Property Is Theft!
tsr09497 - AD&D - Ra.. - Property Is Theft!
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
during Carnival. People have been crushed while unloading or transporting cargo. If their memory is properly lubricated,<br />
one man whispers that he saw a "boy in black" that frightened him so much that he made a sign against the evil eye.<br />
Event: The Boy in Black<br />
Having long since enthralled his guardians and explored the dreary reaches of Cliff House, the adolescent Malocchio has<br />
decided to investigate the Carnival for himself. After teleporting into town," he is wreaking mischief with his evil eye. For<br />
now, the Dukkar limits his targets to animals and children.<br />
"LOOK OUT!" a man shouts above the frenzied whinnying of panicked horses. An ale cart, laden with heavy wooden casks,<br />
teeters precariously as the bay draft horses rears back, ears folded in terror. As the driver works furiously to control the two<br />
horses, one of the casks rolls off back of the cart onto a pair of children playing by the street. With a scream, one boy<br />
disappears beneath the cask with a sickening crunch, while his playmate still stares at the cart, paralyzed with terror.<br />
Unless the heroes act immediately, the rest of the casks will soon tumble off the cart, killing both children. With some<br />
decisive action, they should be able to drag both children to safety; the child beneath the fallen cask only has a broken leg.<br />
Play up the drama and suspense of the scene by threatening the heroes with falling casks from the wine cart; each inflicts<br />
1d6 points of damage. While the children are being dragged to safety, the cordage holding down the casks breaks, showering<br />
down 2d10 casks on rescuing heroes with a THACO of 17.<br />
Now that the cart is lighter, the horses suddenly bolt down the street, knocking the driver off his seat into the back of the<br />
cart. (Unless the heroes can somehow stop the horses (either by slaying or magically controlling them) they will stampede<br />
down the along docks, eventually hurling themselves off the docks and drowning.<br />
Award individual experience point awards (up to 400 XP per character) to heroes that participate in the encounter.<br />
Regardless of their actions, however, the heroes are not thanked for any courageous endeavors. The parents scoop of their<br />
children with a hostile glare and a spanking, while pedestrians rapidly resume their former activities as if nothing unusual<br />
has happened. The shattered casks remain on the street until the town watch arrives to clean up the mess (no questions are<br />
asked). The heroes might notice some of the townspeople glaring at them making strange signs with their left hand. Those<br />
who accompanied Captain Timothy may have learned these gestures are meant to ward off the evil eye.<br />
Before the heroes resume their earlier activities, they spot Malocchio watching them. He is not at all pleased if they have<br />
disturbed his entertainment:<br />
You notice a boy in the crowd, no more than 10 years old, dressed entirely in black velvet with a wide lace collar. He wears<br />
dark leather gloves and pointed slippers. The boy is simply standing there, regarding you with a stern, mirthless gaze that<br />
stands out starkly against the backdrop of Carnival. A group of revelers rush past him, obscuring the boy in black for a<br />
second, and then he is gone.<br />
Malocchio will return to deal with the heroes later. You can foreshadow his return, or remind the heroes of this encounter<br />
simply by having them encounter horse-drawn carriages throughout town. Play up the clatter of approaching hoof beats<br />
through the crowd, of have them wake up at night to the neighs of horses below their window. If nothing else, these constant