17.06.2013 Views

tsr09497 - AD&D - Ra.. - Property Is Theft!

tsr09497 - AD&D - Ra.. - Property Is Theft!

tsr09497 - AD&D - Ra.. - Property Is Theft!

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

superior opponent (such as Gabrielle) he either meekly submits or flees via teleportation.<br />

Combat. Malocchio's combined fiendish and Vistani heritage make him a dangerous opponent. Physically, he is very weak<br />

in combat, but as the prophesied Dukkar, his magical abilities are terrible indeed. Malocchio's most dangerous power is the<br />

evil eye, which enables him to effectively cast a small number of enchantment/charm spells, I/round, at will. At first, he can<br />

only invoke charm person, hypnotism, or suggestion using the evil eye; once he reaches maturity, he will also be able to cast<br />

charm monster and fear as well.<br />

From his tanar'ri heritage, Malocchio gains the ability to call upon wild creatures native to Invidia. He has a 25% chance of<br />

summoning 2-12 dire wolves, 1-6 poisonous snakes, or 2-8 giant ravens once per day. After reaching maturity, his chance of<br />

success increases to 40%. Summoned creatures arrive in 1-4 rounds and will follow Malocchio's commands to the death.<br />

Finally, Malocchio enjoys some of the innate defenses of the tanar'ri. He can only be harmed by +1 or better weapons, and is<br />

resistant to fire, lightning, and all poisons (+4 on saving throws for quarter instead of half damage).<br />

Previous Next Up

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!