tsr09497 - AD&D - Ra.. - Property Is Theft!
tsr09497 - AD&D - Ra.. - Property Is Theft!
tsr09497 - AD&D - Ra.. - Property Is Theft!
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Nathan Timothy<br />
Ex-Lord of Arkandale<br />
Werewolf, Chaotic Evil<br />
Armor Class 10(5) Str 15 (18/25)<br />
Movement 12 (15) Dex 13 (19)<br />
Level/ Hit Dice 5+4 Con 13 (10)<br />
Hit Points 40 Int 16<br />
THAC0 15 Wis 12<br />
No. of Attacks 1 Cha 12<br />
Damage/ Attack 2d4 or by weapon<br />
Special Attacks Surprise<br />
Special Defences +1 weapons to hit<br />
Magic Resistance Nil<br />
Captain Nathan Timothy has curly, black hair, a full beard,<br />
and usually wears a wide salacious grin. He is middle aged<br />
and has an average height and build. He typically dresses in<br />
a dark wool sweater, trousers, and boat shoes. His hands are<br />
callused and his face brown from working hours under the<br />
sun.<br />
Background. Despite a congenial facade, Captain Nathan<br />
Timothy is a powerful werewolf and formerly darklord of<br />
Arkandale. A natural lycanthrope who has always been<br />
possessed with intense wanderlust, Nathan traveled the<br />
domains of <strong>Ra</strong>venloft aboard a riverboat, always moving and<br />
leaving a swath of destruction in his wake. Eventually, the<br />
Dark Powers took notice of him, and he was gifted with and<br />
confined to the domain of Arkandale. But Nathan had no<br />
ambitions toward rulership and continued to sail his riverboat up and down the Arden and its tributaries within the domain's<br />
borders. During the Grand Conjunction, he escaped the watchful eyes of whatever force holds sway of the demiplane, his<br />
domain ceased to be, and was is currently again free to roam. He now sails the waterways of the Musarde and Arden,<br />
bringing unsuspected prey onto his riverboat.<br />
Role-playing. While he fosters the image of a rough and bawdy captain, Nathan is shrewd, devious, and heartless.<br />
Combat. Timothy has all the combat abilities of a standard werewolf (the numbers in parentheses are for either of his two<br />
wolf-forms). Further, he still has the power he enjoyed and curses he suffered as a darklord: he can only be harmed by<br />
magical weapons and regenerates 3 hit points per round when injured. However, he cannot travel more than a dozen yards<br />
from the river without feeling pain and disorientation.<br />
He always carries a dagger +2, used as a tool more often than as a weapon. Timothy's only other magical item is a ring of<br />
water walking.