17.06.2013 Views

tsr09497 - AD&D - Ra.. - Property Is Theft!

tsr09497 - AD&D - Ra.. - Property Is Theft!

tsr09497 - AD&D - Ra.. - Property Is Theft!

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Previous Next Contents Maps Cover<br />

Nathan Timothy<br />

Ex-Lord of Arkandale<br />

Werewolf, Chaotic Evil<br />

Armor Class 10(5) Str 15 (18/25)<br />

Movement 12 (15) Dex 13 (19)<br />

Level/ Hit Dice 5+4 Con 13 (10)<br />

Hit Points 40 Int 16<br />

THAC0 15 Wis 12<br />

No. of Attacks 1 Cha 12<br />

Damage/ Attack 2d4 or by weapon<br />

Special Attacks Surprise<br />

Special Defences +1 weapons to hit<br />

Magic Resistance Nil<br />

Captain Nathan Timothy has curly, black hair, a full beard,<br />

and usually wears a wide salacious grin. He is middle aged<br />

and has an average height and build. He typically dresses in<br />

a dark wool sweater, trousers, and boat shoes. His hands are<br />

callused and his face brown from working hours under the<br />

sun.<br />

Background. Despite a congenial facade, Captain Nathan<br />

Timothy is a powerful werewolf and formerly darklord of<br />

Arkandale. A natural lycanthrope who has always been<br />

possessed with intense wanderlust, Nathan traveled the<br />

domains of <strong>Ra</strong>venloft aboard a riverboat, always moving and<br />

leaving a swath of destruction in his wake. Eventually, the<br />

Dark Powers took notice of him, and he was gifted with and<br />

confined to the domain of Arkandale. But Nathan had no<br />

ambitions toward rulership and continued to sail his riverboat up and down the Arden and its tributaries within the domain's<br />

borders. During the Grand Conjunction, he escaped the watchful eyes of whatever force holds sway of the demiplane, his<br />

domain ceased to be, and was is currently again free to roam. He now sails the waterways of the Musarde and Arden,<br />

bringing unsuspected prey onto his riverboat.<br />

Role-playing. While he fosters the image of a rough and bawdy captain, Nathan is shrewd, devious, and heartless.<br />

Combat. Timothy has all the combat abilities of a standard werewolf (the numbers in parentheses are for either of his two<br />

wolf-forms). Further, he still has the power he enjoyed and curses he suffered as a darklord: he can only be harmed by<br />

magical weapons and regenerates 3 hit points per round when injured. However, he cannot travel more than a dozen yards<br />

from the river without feeling pain and disorientation.<br />

He always carries a dagger +2, used as a tool more often than as a weapon. Timothy's only other magical item is a ring of<br />

water walking.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!