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tsr09497 - AD&D - Ra.. - Property Is Theft!

tsr09497 - AD&D - Ra.. - Property Is Theft!

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Leyla's undead existence, and its mystery should be maintained as long as possible.<br />

Meanwhile darkness falls, and a cold chill descends on the gypsy's camp. Slowly, a light fog forms and a drizzle blankets<br />

the gathering night. <strong>Ra</strong>ul hurries about, placing Nikko inside the vardo and packing up his tools. The party must decide<br />

whether or not to help him, even as the Mists begin to gather around them.<br />

<strong>Ra</strong>ul Salazar (Kamii smith, 4th-level warrior): AC 8 (6 with buckler +7); MV 12; hp 26; #AT 1; Dmg by<br />

weapon (scimitar +7, d8+5); Str 18/82 (+2 to hit, +4 damage), Dex 12, Con 14, Int 13, Wis 9, Cha 11; SA Evil<br />

Eye, Vistani Curse; AL N; THACO 17 (14 with scimitar +7).<br />

Against the Vistana<br />

There are several reasons why the party may not want to help <strong>Ra</strong>ul. If they listened to the rumors in town, they may believe<br />

that the gypsy is evil. The heroes may also already have a negative impression of Vistani or they may have accepted money<br />

from Conrad to drive him away. In addition, greedy party members may have viewed <strong>Ra</strong>ul's inventory of excellent metal<br />

crafts and considered stealing them. Indeed, what resistance might a single gypsy offer to an entire band of adventurers?<br />

Of course, <strong>Ra</strong>ul has some of the mysterious powers of the Vistani. If the party seriously considers driving the gypsy out of<br />

town, or (worse) attempts to steal from him, <strong>Ra</strong>ul will be forewarned in a dream by his ghost-wife Leyla, and take the<br />

precaution of keeping his weapons, violin, and buckler by the forge during the day. Also, when threatened, his first action<br />

will be to glare menacingly at the party with the evil eye.<br />

Describe the weight of malice in <strong>Ra</strong>ul's gaze as hostilities begin, and have each party member roll a d20 (an evil eye check,<br />

but don't tell them that!). If a character fails the check, his or her metal possessions are effectively cursed, behaving as if<br />

they were -1 items (regardless of their original enchantment) until the effect has been lifted. This curse is not apparent<br />

immediately, so keep the effects of <strong>Ra</strong>ul's evil eye as mysterious as possible.<br />

Sooner or later the scene will turn ugly, especially if the party refuses to allow <strong>Ra</strong>ul to leave with his possessions. Without<br />

his wares as a smith, <strong>Ra</strong>ul and Nikko will be reduced to begging. After blasting the party with his evil eye, <strong>Ra</strong>ul fights to the<br />

death (if he doesn't win, he reasons, he and Nikko will die of starvation).<br />

Even a large, well-armed party should have some difficulty in slaying the desperate gypsy. During the fight, the effects of<br />

<strong>Ra</strong>ul's evil eye become quickly apparent: formerly trusty blades break when they miss their mark, and armor buckles now<br />

snap open in the heat of battle. Nevertheless, play up the conflict with as much drama as possible, describing the darkening<br />

shadows of night, the thickening fog and drizzle. When you think its time for the killing blow, read the following out loud:<br />

The gypsy stumbles away from your last blow, his arms going limp, his weapon slipping from his hand, as he falls to his<br />

knees and blood gushes from a fatal wound. He gazes at you, his dark eyes now ill-focused, but manages to rasp through<br />

clenched teeth: "I curse you, thieves, I curse you! May you never delight in what you steal - may it betray you in your<br />

darkest hour!"<br />

He falls forward, face down on the muddy ground, as thunder roars overhead. Torrential rain washes over you, and the<br />

infant begins to shriek in its crib. The mist has thickened to a heavy fog that encircles the camp and drifts over the gypsy's<br />

lifeless body.<br />

Several bad things happen to the party when <strong>Ra</strong>ul dies. First, the hands and fingers (even the nails) of every party member

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