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Annual Report 2010 - Fachgruppe Informatik an der RWTH Aachen ...

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Software Engineering Research Camp<br />

The Software Engineering Research Camp provides computer science students the<br />

opportunity to experience agile software development at first h<strong>an</strong>d, <strong>an</strong>d to learn about new<br />

<strong>an</strong>d emerging technologies. For a fixed period of time, the students org<strong>an</strong>ize themselves in<br />

or<strong>der</strong> to brainstorm about their own ideas, <strong>an</strong>d then pl<strong>an</strong>, design, <strong>an</strong>d implement their own<br />

applications. During all phases, the students are extensively supported by members of the<br />

academic staff of the org<strong>an</strong>izing chairs. The Research Camp is founded <strong>an</strong>d org<strong>an</strong>ized by the<br />

Software Engineering chair (I3) in cooperation with the Research Group Software<br />

Construction (LuFGI3). The two iterations of the Research Camp so far were attended by 35<br />

students.<br />

In 2009, the Research Camp was scheduled for two days. The<br />

students were invited to a hotel in the Eifel, where they designed <strong>an</strong>d<br />

implemented <strong>an</strong> application to m<strong>an</strong>age the results of table football<br />

matches. This first iteration of the Research Camp received positive<br />

feedback by all particip<strong>an</strong>ts <strong>an</strong>d org<strong>an</strong>izers. As expected, the twoday<br />

timeframe was way too short to implement a functional<br />

prototype. Nevertheless, the students gained insight into a software<br />

project with about 25 members, <strong>an</strong>d experienced typical<br />

development problems like time pressure, communication overhead<br />

or social conflicts within a group. In addition they experienced a<br />

crash course in technologies like Android <strong>an</strong>d J2EE. As a result, the<br />

concept was further refined for the next iteration of the camp in<br />

<strong>2010</strong>.<br />

SECamp 2009<br />

In <strong>2010</strong>, the time-frame for the Research Camp was extended to ten days. In contrast to 2009,<br />

the Camp started with a technology day at the chair of Software Engineering. The students<br />

were introduced to the employed technologies Android, iPad, Web Services <strong>an</strong>d J2EE. After<br />

this half-day workshop, the students spent two days in a hotel in the Eifel in or<strong>der</strong> to develop<br />

their own ideas. During the course of several brainstorming sessions they decided to build<br />

mobile Android <strong>an</strong>d iPad applications that allow students <strong>an</strong>d visitors to find <strong>an</strong>d navigate to<br />

the rooms of the computer science building more easily. In or<strong>der</strong> to implement these<br />

applications, the students decided to build on a stationary prototype for room navigation,<br />

called GISELA, which was developed at a prior computer science lab class. After a week of<br />

implementation, the students presented their application prototypes, <strong>an</strong>d some of the students<br />

<strong>an</strong>nounced their pl<strong>an</strong> to continue developing in or<strong>der</strong> to establish a real product.<br />

SE Camp particip<strong>an</strong>ts <strong>2010</strong><br />

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