30.01.2014 Views

Annual Report 2010 - Fachgruppe Informatik an der RWTH Aachen ...

Annual Report 2010 - Fachgruppe Informatik an der RWTH Aachen ...

Annual Report 2010 - Fachgruppe Informatik an der RWTH Aachen ...

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

With a novel VR-based modeling tool virtual nerve cords are inserted into these <strong>an</strong>atomical<br />

data sets. Functional <strong>an</strong>atomical systems are used to m<strong>an</strong>age these data sets <strong>an</strong>d provide <strong>an</strong><br />

interface for simulation algorithms. The most essential part of the simulation is the electric<br />

impulse tr<strong>an</strong>smission through inhomogeneous soft tissue, which results in nerve stimulation<br />

<strong>an</strong>d motor response (i.e., muscle activation). In or<strong>der</strong> to achieve this, path finding algorithms<br />

have been adapted <strong>an</strong>d rules of electrophysiology are employed.<br />

Real-time Room-Acoustics for interactive <strong>an</strong>d dynamic Virtual Environments<br />

D. Rausch, T. Kuhlen<br />

This project is a joint-research project with the Institute of Technical Acoustics (Prof. M.<br />

Vorlän<strong>der</strong>, <strong>an</strong>d D. Schrö<strong>der</strong>). It is funded by the Germ<strong>an</strong> Research Foundation (DFG). The<br />

focus of the project is the implementation of <strong>an</strong> immersive virtual environment with a<br />

dynamic <strong>an</strong>d real-time capable acoustic reproduction. The main features are the capability to<br />

ch<strong>an</strong>ge the room-acoustic simulation parameters inside of a virtual environment. Thereby the<br />

acoustic simulation accounts for adv<strong>an</strong>ced effects such as diffraction, tr<strong>an</strong>smission <strong>an</strong>d<br />

scattering in dynamic environments. The overall system is to enable novel applications, for<br />

example interior architecture or training of emergency situations.<br />

Subtasks of the project are the evaluation of the degree of immersion into a virtual scene by<br />

the help of highly plausible auralizations in conjunction to the visual environment. The<br />

system is based on developments of a preceding project also supported by the DFG where the<br />

acoustic reproduction of dynamic spatialized sound sources with few loudspeakers was in<br />

focus. Main work packages research on the ability for adv<strong>an</strong>ced m<strong>an</strong>oeuvring in the virtual<br />

environment with the help of acoustic stimuli, the real-time visualization of the acoustic<br />

simulation inside of a virtual sound laboratory as well as the parallelization of the simulation<br />

algorithms in or<strong>der</strong> to enable real-time processing of the room acoustics simulation. Other<br />

aspects cover the development of novel interaction technology for the modification of the<br />

dynamic room setup.<br />

VATSS - Virtual Air Traffic System Simulation<br />

A. von Kapri, S. Pick, T. Kuhlen<br />

In this work, which has originally been funded by the Interdisciplinary Pathfin<strong>der</strong> Projects<br />

Initiative <strong>an</strong>d which since recently converted into a Boost Fund Project, we collaborate with<br />

the Institute of Aeronautics <strong>an</strong>d Astronautics (ILR) <strong>an</strong>d other <strong>RWTH</strong> working groups on the<br />

development of a concept for <strong>an</strong> interdisciplinary simulation of the air traffic. The simulation<br />

of different aspects of <strong>an</strong> air traffic system will be combined with a three-dimensional<br />

visualization in the virtual environment of the CAVE.<br />

415

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!