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Annual Report 2010 - Fachgruppe Informatik an der RWTH Aachen ...

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Corona<br />

M<strong>an</strong>y historical buildings are full of surprising details <strong>an</strong>d stories about historic events that<br />

occurred at the site. Our aim is to reproduce such <strong>an</strong> event <strong>an</strong>d let the visitor experience<br />

history directly in a vivid <strong>an</strong>d atmospheric way, making history become alive. To achieve this<br />

goal, we augmented the physical environment of the Coronation hall of <strong>Aachen</strong>’s city hall<br />

with a virtual continuous audio space. When entering the city hall, each visitor borrows a<br />

small mobile device equipped with headphones (Aixplorer). Then she c<strong>an</strong> inst<strong>an</strong>tly emerge<br />

into virtual audio scenery of a historic coronation feast.<br />

Imagine you are visiting the coronation hall in <strong>Aachen</strong>’s historic city hall <strong>an</strong>d are able attend a<br />

historic coronation feast. You enter the room <strong>an</strong>d hear the sound coulisse of a b<strong>an</strong>queting<br />

crowd around you. Walking through a sea of noises, you pick up some snippets of a melody<br />

somewhere to your left <strong>an</strong>d walk towards the sound’s origin. The tunes become lou<strong>der</strong> <strong>an</strong>d<br />

clearer <strong>an</strong>d you realize that you are hearing a minnesinger performing a historical song from<br />

the time of Charlemagne. After a while you move on, the singing fades away into the ambient<br />

sound coulisse of the feast <strong>an</strong>d the next source you are approaching becomes lou<strong>der</strong>. This way<br />

you c<strong>an</strong> explore the coronation hall <strong>an</strong>d its “secrets” by navigating with your ears.<br />

We are using <strong>an</strong> Ubisense indoor tracking system to determine the visitor’s position in the<br />

coronation hall. Moreover, a polar sensor retrieves the head orientation. The tracking system<br />

has nearly no impact on the visual appear<strong>an</strong>ce of the room. Position <strong>an</strong>d orientation are<br />

immediately sent to the visitor’s mobile device. Applying this information, the device outputs<br />

virtual scenery to the headphones using binaural audio, placing the visitor into a virtual audio<br />

space room. Besides the location-aware ren<strong>der</strong>ing, the audio guide c<strong>an</strong> be personalized<br />

regarding the visitor’s l<strong>an</strong>guage <strong>an</strong>d profile. This project helped us to investigate how to<br />

design <strong>an</strong> interactive user experience. We examined how exact users are able to localize<br />

sound sources in virtual audio spaces depending on the quality of the binaural ren<strong>der</strong>ing.<br />

Furthermore, we will investigate design approaches to support group experience.<br />

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