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Annual Report 2010 - Fachgruppe Informatik an der RWTH Aachen ...

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exist practical algorithms for such games, these algorithms often perform badly on large scale<br />

inst<strong>an</strong>ces or are not applicable on infinite graphs. In such situations, where the given inst<strong>an</strong>ces<br />

are huge or the complexity of known algorithms is high, learning c<strong>an</strong> offer a useful alternative<br />

to develop algorithms that quickly identify small solutions if they exist.<br />

As a first intermediate result we developed techniques to symbolically compute winning<br />

strategies for reachability games on automatic graphs [15]. Using a proof-of-concept<br />

implementation, we were able to prove that our techniques are competitive to known<br />

approaches, such as SAT-solving or BDD-methods, on finite graphs. Moreover, on infinite<br />

graphs we c<strong>an</strong> guar<strong>an</strong>tee to compute the solution, if we require that target to learn c<strong>an</strong> be<br />

represented symbolically. Our proof-of-concept implementation uses the learning framework<br />

libalf, which is developed at the Chairs of Computer Science i2 <strong>an</strong>d i7 [1].<br />

Moreover, as a contrary area of interest in this project, we developed a novel learning<br />

technique for visibly one-counter automata [16], motivated by <strong>an</strong> application for the<br />

validation of XML streams.<br />

Further Studies on Finite Automata<br />

J. Olschewski, C. Löding<br />

During his internship N. Bousquet from ENS Cach<strong>an</strong> worked with C. Löding on the<br />

equivalence problem for Büchi automata. In [3] it is shown that for the class of strongly<br />

unambiguous Büchi automata it is possible to solve the equivalence problem in polynomial<br />

time. J. Olschewski <strong>an</strong>d M. Ummels give a detailed complexity <strong>an</strong>alysis of the problem of<br />

finding shortest reset words in finite automata (see [19]).<br />

257

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