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Annual Report 2010 - Fachgruppe Informatik an der RWTH Aachen ...

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mo<strong>der</strong>n applications (like geographic data, constraint databases, data on the Web). Also in<br />

verification, infinite (but finitely presentable) tr<strong>an</strong>sition systems become more <strong>an</strong>d more<br />

import<strong>an</strong>t, in particular for applications to software.<br />

We investigate several directions for making the methodology developed in finite model<br />

theory applicable to infinite structures. Of particular import<strong>an</strong>ce are, again, the connections<br />

between algorithmic issues <strong>an</strong>d logical definability. We study algorithmic <strong>an</strong>d definability<br />

issues on various classes of infinite structures that are presentable by automata <strong>an</strong>d logical<br />

interpretations. The work by A. Blumensath, V. Bárány, <strong>an</strong>d E. Grädel on automatic<br />

structures has been very influential for the development of this field.<br />

Algorithmic Synthesis of Reactive <strong>an</strong>d Discrete-Continuous Systems (AlgoSyn)<br />

E. Grädel, D. Fischer, Ł. Kaiser, B. Puchala, R. Rabinovich, M. Ummels<br />

AlgoSyn is <strong>an</strong> interdisciplinary Research Training Group (Graduiertenkolleg) at <strong>RWTH</strong><br />

<strong>Aachen</strong> University lead by a group of ten professors representing five different disciplines.<br />

Integrating approaches from computer <strong>an</strong>d engineering sciences, the project aims at<br />

developing methods for the automatised design of soft- <strong>an</strong>d hardware. AlgoSyn is funded by<br />

the Germ<strong>an</strong> Science Foundation (DFG).<br />

Inside this Graduiertenkolleg, our research group mainly focuses on foundational projects on<br />

infinite games. In particular, we aim at extending game-based methodologies from two-player<br />

games to multi-player games <strong>an</strong>d to games that involve infinitary winning conditions.<br />

Algorithmic Strategies in Multi-Player Games<br />

E. Grädel, Ł. Kaiser<br />

The goal of this project is to develop theoretical concepts <strong>an</strong>d algorithmic methods for the<br />

<strong>an</strong>alysis of interactive non-terminating systems. The focus is on state-based systems which<br />

c<strong>an</strong> be modelled as multi-player games on graphs. Traditionally, research in this area has<br />

concentrated on situations of conflict between two agents (e.g., system <strong>an</strong>d environment)<br />

yielding a rich <strong>an</strong>d effective theory for two-player zero-sum games of infinite durations. Our<br />

objective is to extend this theory to incorporate the potential of cooperation which arises when<br />

two or more agents interact in situations that are not necessarily conflicting.<br />

For interactive behaviour over a finite duration of time, the corresponding model of non-zerosum<br />

games is well established in classical Game Theory. To cope with non-terminating<br />

behaviour, however, we need to extend fundamental solution concepts <strong>an</strong>d make them<br />

accessible to algorithmic treatment. Aside with games of perfect information, we investigate<br />

games of imperfect information with different sources of uncertainty. One particular task is to<br />

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