30.01.2014 Views

Annual Report 2010 - Fachgruppe Informatik an der RWTH Aachen ...

Annual Report 2010 - Fachgruppe Informatik an der RWTH Aachen ...

Annual Report 2010 - Fachgruppe Informatik an der RWTH Aachen ...

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Overview<br />

The Media Computing Group at <strong>RWTH</strong> <strong>Aachen</strong> University conducts research in Media<br />

Computing <strong>an</strong>d Hum<strong>an</strong>-Computer Interaction (HCI) that goes beyond today’s graphical user<br />

interface <strong>an</strong>d desktop metaphor. Grounded in computer science, we develop <strong>an</strong>d study new<br />

interaction theories, techniques, <strong>an</strong>d systems in the areas of interaction with multimedia<br />

ubiquitous computing environments, t<strong>an</strong>gible user interfaces, <strong>an</strong>d HCI design patterns. Our<br />

goal is to make the Brave New World of ubiquitous multimedia technologies useful by<br />

making it usable.<br />

New media technologies, such as interactive TV or electronic books, often distinguish<br />

themselves through their capability for interaction. Their user interface, however, lags far<br />

behind its technological potential: today’s “media players” still largely resemble a 1950’s tape<br />

recor<strong>der</strong>. Multimedia interaction is stuck in the 30-year-old desktop metaphor—perfect for<br />

document work, but not for media processing. This bottleneck is giving HCI a signific<strong>an</strong>ce<br />

push similar to the explosion of Computer Graphics in the 1990’s. It enables, but also requires<br />

us to rethink some central paradigms of interacting with information, especially time-based<br />

media.<br />

New interaction techniques c<strong>an</strong> re-enable established routines from the pre-digital world, or<br />

create new ones unique to the interactive medium. Our interactive exhibits, for example,<br />

enable users to interact with the rich structure of musical data streams—to find a piece in a<br />

musical database by humming it, improvise to a piece with computer support, or conduct <strong>an</strong><br />

actual audio <strong>an</strong>d video recording of the Vienna Philharmonic. This inevitably leads to<br />

fundamental research questions in computer science, such as real-time time stretching of A/V<br />

streams, conducting gesture recognition, <strong>an</strong>d cognitive modeling of the hum<strong>an</strong> conducting<br />

process.<br />

Beyond such individual systems lies the realm of media spaces, entire environments in which<br />

several key dimensions of complexity increase—multiple users interact with multiple media,<br />

using multiple systems, devices, <strong>an</strong>d applications. History has shown that, as technology<br />

matures, it fades into the background of a newly augmented reality, instead of leading to<br />

virtual realities. But which devices <strong>an</strong>d interaction modalities, if <strong>an</strong>y, will be playing <strong>an</strong><br />

equally domin<strong>an</strong>t role in this post-desktop scenario as mouse, keyboard, <strong>an</strong>d monitor in<br />

today’s desktop-centered systems? We have built the <strong>Aachen</strong> Media Space at our department,<br />

a next-generation interactive environment, to further explore this exciting new area of<br />

research.<br />

Trying to prototype new, physical post-desktop user interfaces for such interactive spaces has<br />

led us to the development of toolkits for physical computing. As a result, questions such as<br />

how to h<strong>an</strong>dle inevitable latency in a decentralized user interface, new forms of feedback, <strong>an</strong>d<br />

preferred modalities when interacting with media in such environments, have become better<br />

un<strong>der</strong>stood.<br />

The increasing momentum in this field also calls for new, more efficient ways to capture,<br />

structure, discuss, <strong>an</strong>d ultimately formalize <strong>an</strong>d st<strong>an</strong>dardize the rapidly growing body of<br />

knowledge <strong>an</strong>d experience in interaction technologies <strong>an</strong>d techniques with multimedia. One<br />

way to express <strong>an</strong>d distribute this kind of knowledge are our Interaction Design Patterns,<br />

combining the adv<strong>an</strong>tages of existing widely used formats such as general design guidelines,<br />

design rationale, <strong>an</strong>d specific style guides.<br />

336

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!