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Annual Report 2010 - Fachgruppe Informatik an der RWTH Aachen ...

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Adaptive Multimodal Exploration of Music Collection<br />

Dominik Lübbers<br />

Current online music portals <strong>an</strong>d systems for the m<strong>an</strong>agement of private music collections<br />

mainly concentrate on the support for directed search for music pieces (e.g. on the basis of<br />

describing metadata like title, artist, etc.). However, empirical studies have shown that the<br />

typical behaviour of customers in classic music retail stores is much more characterized by <strong>an</strong><br />

undirected browsing in the offered catalogue without being able to articulate a clear<br />

information dem<strong>an</strong>d.<br />

To improve support for this access paradigm, this thesis describes the conceptualization,<br />

implementation <strong>an</strong>d evaluation of a computer game-like exploration environment for music<br />

collections, which allows its users to freely <strong>an</strong>d autonomously explore a comprehensibly<br />

structured music library.<br />

Such a structure is based on a qu<strong>an</strong>tifiable notion of similarity between songs. Therefore, in<br />

the first part of this thesis content-based, expert-based, collaborative <strong>an</strong>d text-based<br />

approaches for dist<strong>an</strong>ce calculation are discussed <strong>an</strong>d assessed. To model the multiple facets<br />

of music similarity, a subset of these measures, which cover different aspects of music, are<br />

combined into a summarizing dist<strong>an</strong>ce function.<br />

The generation of self-org<strong>an</strong>izing maps allows the topology-preserving arr<strong>an</strong>gement of pieces<br />

on a two-dimensional map, on which similar songs are placed close to each other.<br />

Furthermore, it allows the detection of cluster boundaries, that separate homogeneous groups<br />

of similar pieces. This information c<strong>an</strong> be used to build a three-dimensional virtual l<strong>an</strong>dscape,<br />

which the user c<strong>an</strong> freely navigate in.<br />

A main contribution of this thesis is the supplementation of this visual presentation by<br />

perm<strong>an</strong>ent spatialized acoustic playback of the placed pieces, which makes a media breakfree<br />

communication of the actual exploration subject possible <strong>an</strong>d thereby allows for a more<br />

informed navigation of the user in the l<strong>an</strong>dscape. To prevent users' acoustic overstimulation<br />

we developed <strong>an</strong>d implemented concepts for perception focussing <strong>an</strong>d intelligent selection of<br />

songs for playback.<br />

Besides the development of possibilities to customize the environment (e.g. by moving songs<br />

or ch<strong>an</strong>ging the height profile of the terrain), we also let the environment adapt to the user<br />

automatically: On the basis of his interaction with the system, a re-weighting of the individual<br />

similarity measure components is learned, which explains the structure provided by the user<br />

best. The development of this adaptive dist<strong>an</strong>ce measure which allows to model a<br />

personalized similarity notion c<strong>an</strong> be regarded as a further main contribution of this thesis.<br />

A concluding evaluation shows the import<strong>an</strong>ce of the developed multimodal presentation for<br />

the user's orientation in the virtual environment <strong>an</strong>d proves the perform<strong>an</strong>ce of the adaptive<br />

dist<strong>an</strong>ce function.<br />

Evaluators: Prof. Dr. Matthias Jarke<br />

Prof. Dr. Thomas Seidl<br />

Date of oral exam: 8 December 2009<br />

475

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