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Annual Report 2010 - Fachgruppe Informatik an der RWTH Aachen ...

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Overview<br />

The Chair of Computer Graphics, Computer Vision, <strong>an</strong>d Multimedia at <strong>RWTH</strong> <strong>Aachen</strong><br />

University has three major focus areas within the field of Visual Computing: Geometry<br />

Processing, Mobile Multimedia, <strong>an</strong>d Computer Vision.<br />

The Geometry Processing Unit addresses research questions in the context of the generation,<br />

reconstruction, optimization, <strong>an</strong>d modification of digital 3D models most often represented by<br />

polygonal meshes. The typical application domains for the algorithms developed in our group<br />

are CAD/CAM in architecture <strong>an</strong>d engineering, simulation sciences, rapid prototyping, as<br />

well as medical applications. Our recent activities in Geometry Processing were concerned<br />

with the automatic generation of high-quality quad meshes <strong>an</strong>d the robust, efficient, <strong>an</strong>d exact<br />

implementation of geometric operators like Minkowski sums <strong>an</strong>d sweep surfaces.<br />

The Mobile Multimedia Unit emerged from our activities in various third party funded<br />

projects, including the excellence cluster UMIC. Here we are investigating fundamental<br />

functionalities that make high perform<strong>an</strong>ce graphics <strong>an</strong>d vision capabilities useable on mobile<br />

devices. In particular we are looking into ways how to overcome the restrictions implied by<br />

limited resources (e.g. compute perform<strong>an</strong>ce, memory, tr<strong>an</strong>smission bit-rate) <strong>an</strong>d how to<br />

recover <strong>an</strong>d exploit the location context of the mobile user for novel application scenarios.<br />

The Computer Vision Unit is concerned with the reconstruction of faithful 3D models from<br />

images <strong>an</strong>d video as well as with the detection <strong>an</strong>d recognition of objects. For 3D<br />

reconstruction we distinguish different classes of objects, i.e. hum<strong>an</strong> faces in motion, static<br />

medium sized 3D objects, <strong>an</strong>d entire urb<strong>an</strong> environments. On the detection, tracking, <strong>an</strong>d<br />

recognition side, real-time perform<strong>an</strong>ce <strong>an</strong>d the combination of different detection modules<br />

are our major interest. Some topical overlap with the Mobile Multimedia Unit exists in the<br />

area of image-based self-localization, where the location of a mobile user is determined by<br />

feature-based comparison of his view with a large database of street-level photographs.<br />

Our research is applied to basic research in the sense that we develop fundamental algorithms<br />

<strong>an</strong>d apply them to practical real-world problems. This is why our results are on the one h<strong>an</strong>d<br />

published in academic papers at the major international conferences <strong>an</strong>d journals, while on the<br />

other h<strong>an</strong>d they are being used in practical applications by our industrial partners.<br />

A fully integrated Geometry Processing Pipeline is one of the long term goals on our research<br />

agenda. It requires methods for capturing the shape <strong>an</strong>d texture of real objects, turning them<br />

into efficient computer models <strong>an</strong>d enh<strong>an</strong>cing the quality of the raw data with respect to<br />

surface roughness, sharp feature preservation <strong>an</strong>d topological consistency. More sophisticated<br />

algorithms are able to even detect <strong>an</strong>d extract structural information (e.g. in technical objects<br />

composed by shape primitives such as cylin<strong>der</strong>s <strong>an</strong>d spheres) or they turn unstructured<br />

polygon meshes into CAD-type quad meshes where the orientation <strong>an</strong>d alignment of the quad<br />

faces reflects the intrinsic geometric structure of the given surface.<br />

Eventually we also need algorithms for the interactive visualization of the potentially massive<br />

datasets. To achieve this goal we are investigating new techniques to measure three<br />

dimensional data with digital cameras <strong>an</strong>d laser r<strong>an</strong>ge sc<strong>an</strong>ners. Once this data is obtained we<br />

have to integrate measurements from several sources into a single 3D computer model <strong>an</strong>d<br />

thereby remove erroneous <strong>an</strong>d redund<strong>an</strong>t data.<br />

Besides the reconstruction of existing objects, we are also investigating new algorithms <strong>an</strong>d<br />

concepts for the generation, modelling, <strong>an</strong>d m<strong>an</strong>ufacturing of new designs. This is supported<br />

by novel algorithms for the efficient, robust <strong>an</strong>d precise computation of geometric operators<br />

like Boole<strong>an</strong> operations, Offsets, Minkowski sums <strong>an</strong>d sweep surfaces.<br />

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