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2. DEFINITIONS AND TERMINOLOGY<br />

The term comics today covers almost any composition of sequential pictures and words<br />

in a print medium, usually with a narrative element, "[a] narrative work [being] any<br />

artistic work that relates by its style and composition to a figurative representation in<br />

time, without necessarily being in all cases a 'narrative'''. (Couperie, 1968, p.231)<br />

The direct ancestors of comics were European newspaper cartoons of the 1880s; each<br />

cartoon had an accompanying caption that rendered the image more comprehensible, a<br />

device also used in book illustration of the time. The pictures were simply illustrations<br />

of the text, copying as closely as possible the devices of realism used in 19th century<br />

painting, espially literary or historical painting. Because illustration was a commercial art,<br />

intended for consumption by a broad spectrum of society, conservatism in drawing styles<br />

was a prerequisite for any artist working in this field. Formal innovation in comics<br />

dev.eloped along a different route from that in fine art.<br />

An economy of drawing, that could explain a situation or an interaction swiftly and<br />

clearly without words, was the first step towards a style distinctive to comics. Strips like<br />

The Katzenjammer Kids owed much of their success to cleaner, simpler drawings.<br />

Most of the conventions of comics developed alongside those of film, so that methods of<br />

depicting space, time, mood, and so on, are similar. In effect, comics originated as a<br />

hybrid of film and the classical arts such as painting and literature, as "[t]he comic<br />

frame ... condenses time within its still image ..." (Barker, 1989, p.8). Put another way, a<br />

young comics reader says: " television programs are really comics that move." (Werth am,<br />

1955, p.381)<br />

9

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