28.02.2014 Views

Text - Rhodes University

Text - Rhodes University

Text - Rhodes University

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Even more than painters or writers, comic artists work with the intangible: the gap<br />

between the frames, the reality behind the drawings, the sound behind the lettering. They<br />

juggle and manipulate this unreal dimension, and that is the magic that makes one comic<br />

better than another. The comics that fail may use the same genres, tools, techniques, even<br />

be drawn better. But if the artist deals primarily with what is on the page rather than<br />

what is not, the comic disintegrates into writing and drawing, remaining static. This<br />

appreciation of the unreal dimension, the virtual reality that is derived from the work,<br />

that the work is only a diagram of, is ingrained in the fantasyland of popular culture. It<br />

is second nature for a mediawise audience to suspend disbelief, to fill in the bits, to<br />

interpret for themselves, not just in an approach to art, but in everyday communication;<br />

to read the advertisement as it is meant to be read, and then as it is not meant to be<br />

read. The popularity of David Lynch's films (a self-acknowledged influence on<br />

Bitterkomix) is due to this understanding: that there are always at least two levels to be<br />

apprehended, neither of which are can be separated from the traditional "meaning of the<br />

text".<br />

Lynch deals with this by injecting a familiar, ordinary surreality into his work. In film,<br />

such intentions often need to be overstated, because the pitfalls of believing what-yousee-is-real<br />

must be avoided. Comics do not have this problem. Comic frames cannot be<br />

mistaken for verbatim accounts of reality. Photostories, which one would expect to be<br />

more realistic, are less so. The intrusion of speech bubbles and captions are more<br />

strongly felt, so that the comic does not become an unreal whole reality. Photographs also<br />

in fact seem more lifeless than drawn comics because movement cannot be depicted as<br />

it can in a comic drawing.<br />

Obviously, the reader's response is a consideration if the comic is intended for print.<br />

However personal the artist's vision, there should always be an "in" for a reader. Two<br />

157

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!