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Text - Rhodes University

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In previous comics, my 'visual writing' lessened the possibility of creating a visual reality,<br />

because the reader was constantly reminded of the page, the writing and the drawing.<br />

Much of the meaning of the cornie was explicitly contained in the layout; here, the story<br />

is implicit, and cornie devices are used more unobtrusively, in order to narrate a story.<br />

The story itself is important, not how it is told.<br />

The narrative is divided internally into episodes, which are matched visually by clusters<br />

of frames. Page 3 of the cornie [fig 33] is one of these episodes. Despite the frames' close<br />

proximity to each other, there is movement from each to each. The variation of black and<br />

white grounds supports the changes in tone and pace in the text, separating each moment<br />

from the next. Sequentialism is in part created by the repetition of identically shaped<br />

frames, which are not separated by text. Lettering style remains the same throughout;<br />

thus the lettering becomes, in a way, invisible. It is read for its sense, rather than its<br />

visual qualities, and does not become intrusive, or fragment the comic. Visual continuity<br />

between frames is achieved through the repetition of elements from one frame to the<br />

next.<br />

The script's episodic structure, it's way of focussing on only one thing at a time, matches<br />

the claustrophobic atmosphere of the pictures, an atmosphere achieved through a kind<br />

of decorative simplification.<br />

In Who Needs Misery? I again avoid the problem of integrating text boxes and pictures<br />

by resorting only to spoken and thought text. The story contains as much introspection<br />

as something like Last Week, but is presented from the outside. Instead of an expression<br />

of a narrator's state of mind, it is a narration of a character's state of mind. The comic<br />

is about differing perceptions of reality, about isolation and intrusion.<br />

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