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Untitled - Fast and Furious Football

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TL!\l DEF1\-.:: J:<br />

. It's fun for the pLayerc. It allows plav€rs<br />

to have Bome perconality <strong>and</strong>to us€ the<br />

abilities rhal they have ro makp big<br />

plays.<br />

7. Maitutain poise, Bad things will happenl<br />

You must prcpare your defensive team<br />

that in the coume ofthe ballgame it is not<br />

unusual for an offense to tum the ball over.<br />

At this time, the defense has the best<br />

opportunity to prove theit character. We<br />

often say, "It's not the bad things that<br />

happen to you that arc important, but how<br />

you react to tbose things."<br />

S. Doa't oaerload pldyeft mentally. Be<br />

surc that all of your adjustments <strong>and</strong><br />

checks are simple enough that Your<br />

players can execut€ them on the field<br />

g. Treat pl.rters as indiniduala <strong>and</strong> with<br />

10' Haae fun. Look folward to the big game.<br />

The bigger the game, the bigger the<br />

challenge, the more your playem should<br />

look forward to it.<br />

11. Utilize indiaidual t&lzr.ts""situ&tion<br />

prate,"s. It s important to take the talent<br />

you hav€ <strong>and</strong> to try to use it efTectiv€ly in<br />

a gam€ situation. For example, a corner<br />

may not know tbe entfue defense, but he<br />

might be able to go in <strong>and</strong> play man-toman<br />

coverage.<br />

12. Be flerible in the g.t trz pl&tu.ln realrtv,<br />

your game plan is a preliminary game<br />

plan. Itis basedupon what your opponent<br />

has done in the games prior to your game.<br />

Be rcady during the coufte ofyour game<br />

to evaluate their plan <strong>and</strong> adjust yotus if<br />

Pressure Defensive<br />

Packages<br />

In talking about our pressure defens€, manv<br />

people think of our blitz <strong>and</strong> shaight man cover'<br />

age package. We feel comfortable using all-out<br />

blitzes <strong>and</strong> blitz coverage, but probably don't use<br />

it as much as peopte might think We're alwavs<br />

looking for wa) s to prpssure offens.s <strong>and</strong> mir our<br />

coverages, taking the pressure offour s€condary,<br />

but keeping it on opposing ollenses<br />

We attempt to pressure ofTenses using a tourman<br />

rush <strong>and</strong> playing zone covemge b€hind it.<br />

In our four-man pressurc package with zone coverage,<br />

we apply pressurc through OLB stunts,<br />

line stunts, <strong>and</strong> ILB stunts.<br />

Our base defensive package is a 3-4-l ah:n'<br />

ment for three reasons:<br />

. We like our fourth rusher to be a speed rush€r<br />

(OLB), pitting a smalle4 quicker rusher versus<br />

a big offensive tackle.<br />

. It's easier to find four quality LB t}e players<br />

as opposed to four alown linemen.<br />

. It's flexible. We're able to play all 4-3 ftonts,<br />

<strong>and</strong> yet drop eight in coverage, ilneeded<br />

Setting the Frcnt<br />

We like to be multiple, but try to keep terminology<br />

simpte <strong>and</strong> easy to undeBt<strong>and</strong>. We always<br />

tell the front where to align fiIst. We think ifs<br />

critical that the front gets aligned quickly <strong>and</strong><br />

properry.<br />

The front will atign to the strength ofoffense's<br />

|unning formation (TE side), based on a shong<br />

calt by the inside LB. The first digit of the call<br />

tells end to the stiong call where to align; th€<br />

second digit te1ls end away from call where to<br />

alien. Our noseguard will slide automatically <strong>and</strong><br />

shade to the 5 technique (see Figue 1).<br />

FIGURE I t- .."r*s "-<br />

C<br />

COCTCC<br />

B E N EB<br />

s<br />

In 44, with both ends playing a 4 technique,<br />

there are several things we can do with the nose.<br />

The base is to playhim heads or in a 0 technique<br />

(see Fig:ure 2).<br />

IICURE 2 r;<br />

C<br />

CCCTCC<br />

BENE<br />

s<br />

Ifwe wanted to play a rcduced defens€ to the<br />

split end side, we'd simply change the second digit<br />

putting the €nd in a 3 technique (see Figur€ 3).<br />

The OLB would know automatically to squeeze<br />

down to a 5 ifthe end is kicked down.

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