Untitled - Fast and Furious Football
Untitled - Fast and Furious Football
Untitled - Fast and Furious Football
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SPECIALTEAMS 161<br />
r * * * * $ I & $ ss € * x * n&&&* I s & $ $ * x $ $ x, * I I<br />
Blocking Kicks <strong>and</strong> Punts<br />
CHUCK AMI$O ano JIM GLADDEN<br />
$*gH$$$sf&ct&xQax*t$i$*&$xt,t!t<br />
The kicking game haB become the diflerence rn<br />
more <strong>and</strong> more games. We want our playe$ to<br />
have an ottitude <strong>and</strong> beliefthat pmper executron<br />
in the kicking game can produce "hidden" yardage<br />
as well as points on the scoreboard.<br />
A blocked kick can provide the edge needed to<br />
win a game. The team that can conBistently block<br />
kicks haB a big weapon in its arsenal. Coaching<br />
the technique is important, but not nearly as<br />
important as selling players on the value ofblocking<br />
kicks. There is no other phate of the game<br />
that gives a team a better opportunity for a big<br />
play Everf kick is a chance for a block or return.<br />
Concentration <strong>and</strong> effort are essential. Our<br />
system olpunt blocks <strong>and</strong> field goal blocks is not<br />
that different from other systems. We attribute<br />
our success to drill, practice time, <strong>and</strong> the attitude<br />
olour players;very simply, we attribute our<br />
success to iord u,or&.<br />
Rutes lor kick btocwreturn team,<br />
. Don't b€ offside.<br />
. Don't rough the ldcker or holder on extra<br />
points <strong>and</strong> field goals.<br />
. Don't fall on a blocked kick unless it is third<br />
. Don,t let the ball hit the gtound on retur.ns.<br />
. Don't clip.<br />
. Don't block betow the waist.<br />
Punt Block<br />
Our punt block scheme is a simple overload. We<br />
try to have one more man on one side that the<br />
opponent cannot pick up in its prctection, whether<br />
its a zone or man. we like to disguise our atignment<br />
<strong>and</strong> move immediately after the ball iE<br />
snapped. We generally align with 10 men on the<br />
line of scrimmag€ <strong>and</strong> b ng €ither 1 or 2 men<br />
out to play the pass or run.<br />
As a rrle, we pressure all kicks. All punt blocks<br />
are automatic retums; we return opposite the<br />
block. Our base scheme for block left is shown m<br />
Figlle 1.<br />
FIGURE I l P""rbr*kbft<br />
o<br />
8-12 yds<br />
For oul defensive punt unit, we attempt to<br />
leave as many regulars as possible in the game.<br />
W€ want experienced starters in the game. This<br />
is important, especially if the offense decides to<br />
fake or run pattems that an inexperienced player<br />
might not readily perceive.<br />
In the early fa[, we try to identify who will<br />
"lay out" to block a kick; then we'll frnd a way to<br />
place thoBe play€rB on the block units. The "lay<br />
out" is a m&st irgrealient; without it, the entirc<br />
blocking procedure can be nullified.<br />
We number our personnel 1 through 10; the<br />
returneris designated as R.we number them for<br />
alignment puroseB <strong>and</strong> flip-flop them with the<br />
call. The number system allows us to show sev"<br />
eral different looks, but the players always know<br />
where they hav€ to end up when the ball is<br />
snapped.<br />
In Figure 1, numbers 1 through 6 are sefling<br />
out to block the kick. We desigrate a visual l<strong>and</strong>mark<br />
that we refer to as the "spot" for aU ofthem<br />
to aim for Our number 7 <strong>and</strong> L0 play the fake on<br />
the line of sffimmage, <strong>and</strong> 8 <strong>and</strong> I will normally<br />
move before the srap to a depth of8 to 12 yards