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Untitled - Fast and Furious Football

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SPECIALTEAMS 161<br />

r * * * * $ I & $ ss € * x * n&&&* I s & $ $ * x $ $ x, * I I<br />

Blocking Kicks <strong>and</strong> Punts<br />

CHUCK AMI$O ano JIM GLADDEN<br />

$*gH$$$sf&ct&xQax*t$i$*&$xt,t!t<br />

The kicking game haB become the diflerence rn<br />

more <strong>and</strong> more games. We want our playe$ to<br />

have an ottitude <strong>and</strong> beliefthat pmper executron<br />

in the kicking game can produce "hidden" yardage<br />

as well as points on the scoreboard.<br />

A blocked kick can provide the edge needed to<br />

win a game. The team that can conBistently block<br />

kicks haB a big weapon in its arsenal. Coaching<br />

the technique is important, but not nearly as<br />

important as selling players on the value ofblocking<br />

kicks. There is no other phate of the game<br />

that gives a team a better opportunity for a big<br />

play Everf kick is a chance for a block or return.<br />

Concentration <strong>and</strong> effort are essential. Our<br />

system olpunt blocks <strong>and</strong> field goal blocks is not<br />

that different from other systems. We attribute<br />

our success to drill, practice time, <strong>and</strong> the attitude<br />

olour players;very simply, we attribute our<br />

success to iord u,or&.<br />

Rutes lor kick btocwreturn team,<br />

. Don't b€ offside.<br />

. Don't rough the ldcker or holder on extra<br />

points <strong>and</strong> field goals.<br />

. Don't fall on a blocked kick unless it is third<br />

. Don,t let the ball hit the gtound on retur.ns.<br />

. Don't clip.<br />

. Don't block betow the waist.<br />

Punt Block<br />

Our punt block scheme is a simple overload. We<br />

try to have one more man on one side that the<br />

opponent cannot pick up in its prctection, whether<br />

its a zone or man. we like to disguise our atignment<br />

<strong>and</strong> move immediately after the ball iE<br />

snapped. We generally align with 10 men on the<br />

line of scrimmag€ <strong>and</strong> b ng €ither 1 or 2 men<br />

out to play the pass or run.<br />

As a rrle, we pressure all kicks. All punt blocks<br />

are automatic retums; we return opposite the<br />

block. Our base scheme for block left is shown m<br />

Figlle 1.<br />

FIGURE I l P""rbr*kbft<br />

o<br />

8-12 yds<br />

For oul defensive punt unit, we attempt to<br />

leave as many regulars as possible in the game.<br />

W€ want experienced starters in the game. This<br />

is important, especially if the offense decides to<br />

fake or run pattems that an inexperienced player<br />

might not readily perceive.<br />

In the early fa[, we try to identify who will<br />

"lay out" to block a kick; then we'll frnd a way to<br />

place thoBe play€rB on the block units. The "lay<br />

out" is a m&st irgrealient; without it, the entirc<br />

blocking procedure can be nullified.<br />

We number our personnel 1 through 10; the<br />

returneris designated as R.we number them for<br />

alignment puroseB <strong>and</strong> flip-flop them with the<br />

call. The number system allows us to show sev"<br />

eral different looks, but the players always know<br />

where they hav€ to end up when the ball is<br />

snapped.<br />

In Figure 1, numbers 1 through 6 are sefling<br />

out to block the kick. We desigrate a visual l<strong>and</strong>mark<br />

that we refer to as the "spot" for aU ofthem<br />

to aim for Our number 7 <strong>and</strong> L0 play the fake on<br />

the line of sffimmage, <strong>and</strong> 8 <strong>and</strong> I will normally<br />

move before the srap to a depth of8 to 12 yards

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