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Untitled - Fast and Furious Football

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80 FOOTMLL COACHING STRATEGTES<br />

i; * i I ir $e I i 1} i::l 1},€ *;;<br />

t g; I il], $i i t;,<br />

<strong>Fast</strong>.Break, 2.Minute Offense<br />

PHILLIP FULMER<br />

$i i9r ; tl,*t!lrf il Q lltr!t !tsti,;F;ri<br />

Whenever you speak of2,minute offense, football<br />

coaches natumtly feel a sense of anxiety or urgency,<br />

because many games arc won <strong>and</strong> lost with<br />

this aspect of the game. There are other times<br />

that you may go into the "hurly-up" offense, but<br />

th€y'rc not the same as th€ possessionwhere you<br />

must score to win with the clock winding down.<br />

It's under this kind of prcssure that both the<br />

coaching Etaff<strong>and</strong> the players develop a sense of<br />

confidence, if they have rch€arsed the siruaror<br />

many times in practice. To prepare for it, you need<br />

a clear set ofguidelines that have be€n planned<br />

out far in advance, not on the sid€line as the final<br />

seconds tick away.<br />

Differcnt Versions of the<br />

2-llinute Offense<br />

One of the fimt <strong>and</strong> most useful id€as we came<br />

up with was to have three differcnt tempos for<br />

oul 2-minute offense. The various situatiors we<br />

faced during the course ol a season d€m<strong>and</strong>eil<br />

dilYerent reactions from our offensive personnel<br />

<strong>and</strong> coaches. We gave the various situations<br />

narnes so that there would be no problems with<br />

One of those t€mpos we cal]led out hurry hustle<br />

offense. This is u6ed primaril) whpn rhere is<br />

plenty oftime to score given our field posjtion <strong>and</strong>/<br />

or the number oftime,outs, or i n a situation where<br />

we're down by more than one score <strong>and</strong> time is<br />

g€ttiirg short.<br />

In this offense, we continue to huddle after<br />

every play, but we move as quickty as possible to<br />

lhe huddle <strong>and</strong> rhen back ro rhp tine of s(rimmage<br />

alter the play is called. We utilize the same<br />

basic principles as we would in a despention situation,<br />

such as getting out of bounds whenever<br />

possible <strong>and</strong> the quarte$ack laying the ball towards<br />

the boundary ifthe throw down the field<br />

isnl available.<br />

Tbe second tempo is n an.'ed situation huddte.<br />

This is used mainly before the hafwhenwehave<br />

poor field position. We stalt with a safe call such<br />

as a abaw or screen, <strong>and</strong> if we make a good gain,<br />

we go into our 2-minute offense. Ifthe screel or<br />

draw is unsuccessful, then we can elect to let the<br />

clock r-un <strong>and</strong> go to the locker room with the scorc<br />

as it st<strong>and</strong>s.<br />

The third tenpo we na]|rrcd sirriply 2.minute.<br />

This i. lhe pafl of rhe game where a score is<br />

needed <strong>and</strong> little time remains. It may be a touchdown<br />

or a field goal that you need or want, <strong>and</strong> it<br />

may be before the haifor at the end olthe game,<br />

but a score is needed.<br />

When we get into this tempo offense, it ts very<br />

often "do-or-die" time, <strong>and</strong> that's the rcason w€<br />

spend so much time <strong>and</strong> effort studying <strong>and</strong> placticinethis<br />

aspect ofthe same.It's something that<br />

you hope you never have to 1lse, but when you oo,<br />

you'd better b€ able to execute.<br />

Two.Minute Situations<br />

Nothing breeds poise <strong>and</strong> confrdence in a team or<br />

a stafflike quality practice time.I'd like to share<br />

the various situationE we try to cover during our<br />

playcr meetings. practiceq. or scrimmagFs. I personally<br />

run the drill by creating various situatiom,<br />

marking the ball as ready lor play, dictating<br />

the down <strong>and</strong> distance, etc. We put our offense<br />

in the following situations:<br />

. Penalty on the offense or defense<br />

. Before half<strong>and</strong> must have TD<br />

. End ofgame <strong>and</strong> must have a TD<br />

. Various number oftime-outs<br />

. Injury to oflense or defense<br />

. QB sack<br />

. Long gain that does not get out ofbounds<br />

. Last play ofsame Big B€n Play<br />

. Last play ofgame ftom plus 2s-yard tine to<br />

the plus 4-yard line<br />

. Intentionally gounding the ball to stop the<br />

clock<br />

. Playins to set up a FG, eetting the batt to<br />

the middle ofthe field<br />

. D€speration FG with no way to stop the clock

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