Untitled - Fast and Furious Football
Untitled - Fast and Furious Football
Untitled - Fast and Furious Football
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80 FOOTMLL COACHING STRATEGTES<br />
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<strong>Fast</strong>.Break, 2.Minute Offense<br />
PHILLIP FULMER<br />
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Whenever you speak of2,minute offense, football<br />
coaches natumtly feel a sense of anxiety or urgency,<br />
because many games arc won <strong>and</strong> lost with<br />
this aspect of the game. There are other times<br />
that you may go into the "hurly-up" offense, but<br />
th€y'rc not the same as th€ possessionwhere you<br />
must score to win with the clock winding down.<br />
It's under this kind of prcssure that both the<br />
coaching Etaff<strong>and</strong> the players develop a sense of<br />
confidence, if they have rch€arsed the siruaror<br />
many times in practice. To prepare for it, you need<br />
a clear set ofguidelines that have be€n planned<br />
out far in advance, not on the sid€line as the final<br />
seconds tick away.<br />
Differcnt Versions of the<br />
2-llinute Offense<br />
One of the fimt <strong>and</strong> most useful id€as we came<br />
up with was to have three differcnt tempos for<br />
oul 2-minute offense. The various situatiors we<br />
faced during the course ol a season d€m<strong>and</strong>eil<br />
dilYerent reactions from our offensive personnel<br />
<strong>and</strong> coaches. We gave the various situations<br />
narnes so that there would be no problems with<br />
One of those t€mpos we cal]led out hurry hustle<br />
offense. This is u6ed primaril) whpn rhere is<br />
plenty oftime to score given our field posjtion <strong>and</strong>/<br />
or the number oftime,outs, or i n a situation where<br />
we're down by more than one score <strong>and</strong> time is<br />
g€ttiirg short.<br />
In this offense, we continue to huddle after<br />
every play, but we move as quickty as possible to<br />
lhe huddle <strong>and</strong> rhen back ro rhp tine of s(rimmage<br />
alter the play is called. We utilize the same<br />
basic principles as we would in a despention situation,<br />
such as getting out of bounds whenever<br />
possible <strong>and</strong> the quarte$ack laying the ball towards<br />
the boundary ifthe throw down the field<br />
isnl available.<br />
Tbe second tempo is n an.'ed situation huddte.<br />
This is used mainly before the hafwhenwehave<br />
poor field position. We stalt with a safe call such<br />
as a abaw or screen, <strong>and</strong> if we make a good gain,<br />
we go into our 2-minute offense. Ifthe screel or<br />
draw is unsuccessful, then we can elect to let the<br />
clock r-un <strong>and</strong> go to the locker room with the scorc<br />
as it st<strong>and</strong>s.<br />
The third tenpo we na]|rrcd sirriply 2.minute.<br />
This i. lhe pafl of rhe game where a score is<br />
needed <strong>and</strong> little time remains. It may be a touchdown<br />
or a field goal that you need or want, <strong>and</strong> it<br />
may be before the haifor at the end olthe game,<br />
but a score is needed.<br />
When we get into this tempo offense, it ts very<br />
often "do-or-die" time, <strong>and</strong> that's the rcason w€<br />
spend so much time <strong>and</strong> effort studying <strong>and</strong> placticinethis<br />
aspect ofthe same.It's something that<br />
you hope you never have to 1lse, but when you oo,<br />
you'd better b€ able to execute.<br />
Two.Minute Situations<br />
Nothing breeds poise <strong>and</strong> confrdence in a team or<br />
a stafflike quality practice time.I'd like to share<br />
the various situationE we try to cover during our<br />
playcr meetings. practiceq. or scrimmagFs. I personally<br />
run the drill by creating various situatiom,<br />
marking the ball as ready lor play, dictating<br />
the down <strong>and</strong> distance, etc. We put our offense<br />
in the following situations:<br />
. Penalty on the offense or defense<br />
. Before half<strong>and</strong> must have TD<br />
. End ofgame <strong>and</strong> must have a TD<br />
. Various number oftime-outs<br />
. Injury to oflense or defense<br />
. QB sack<br />
. Long gain that does not get out ofbounds<br />
. Last play ofsame Big B€n Play<br />
. Last play ofgame ftom plus 2s-yard tine to<br />
the plus 4-yard line<br />
. Intentionally gounding the ball to stop the<br />
clock<br />
. Playins to set up a FG, eetting the batt to<br />
the middle ofthe field<br />
. D€speration FG with no way to stop the clock