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Finding Problems.<br />

Let's say there was a problem with your site that was stopping many people<br />

from looking at one section of it. You get by fine, because you designed it,<br />

but to everyone else it's just not obvious at all. How would you know about<br />

this problem? You might just assume that the section is less popular than the<br />

rest – maybe you'd even remove it or rework it, not realising that the<br />

problem lay in a simple layout mistake you'd made.<br />

When you test, you're testing for two things: firstly, outright bugs (things that<br />

are broken), and secondly, usability issues. The first are easy to catch on<br />

your own, but the second are considerably more difficult. Having designed<br />

your website, you're unlikely to be able to see it the way a first-time visitor<br />

would: just because you know that clicking an article author's name sends<br />

them an email doesn't mean that anyone else is expecting it.<br />

User Testing on a Budget.<br />

The chances are that you're not a big company that can afford to pay lots of<br />

people to test your site for hours on end. What you have to rely on, then, is<br />

pretty much your family and friends. If you do it right, though, they can be<br />

the best testers of all.<br />

First of all, you have to sit with them while they use the site, but make it clear<br />

that you can't say anything at all – sitting next to them explaining how things<br />

work obviously defeats the point, as your other visitors won't have you there,<br />

will they? You've got to make sure that their interaction is entirely limited to<br />

using the site as a normal visitor would.<br />

The best thing to do is write them a list of common tasks that you'd expect<br />

users of your site to want to do – for example, if you're running a webmail<br />

site, you could ask people to log in, send an email and copy it to your<br />

address. You should observe how they interact with the site, and especially<br />

note anything they have trouble with or do wrongly.<br />

Reacting to User Tests.<br />

Once you've watched someone try to accomplish things on your site, there's<br />

The Web Design Guide for Newbies |143

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