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Culture of hits vs. culture of niches - cultural <strong>in</strong>dustries and processes of cultural identifi cation <strong>in</strong> Croatia<br />

coexistence of multiple media contents ( Jenk<strong>in</strong>s, 2006). Th ese possibilities allow for the<br />

fast fl ow of symbols through virtual and physical borders that, as a consequence, have<br />

processes of redefi nition of cultural shapes and further dynamic (local) cultural change.<br />

In this way diff erent models of <strong>in</strong>tercultural communication are developed that augment<br />

the diversity <strong>in</strong> the “real” as well as <strong>in</strong> the digital doma<strong>in</strong>. Th is results <strong>in</strong> the emergence<br />

of a convergence culture that also presupposes the coexistence and <strong>in</strong>teraction of two<br />

cultural logics: one com<strong>in</strong>g from corporate convergence (that relates to the commercially<br />

directed fl ow of media content), and the other from grassroots convergence (<strong>in</strong>formal,<br />

com<strong>in</strong>g from users) ( Jenk<strong>in</strong>s, 2006: 162). Jenk<strong>in</strong>s also stresses that it was the web that<br />

enabled the visibility of the already exist<strong>in</strong>g coexistence of participation and commercial<br />

culture, 5 that is, of niche cultures and the culture of hits.<br />

With the further development and <strong>in</strong>fl uence of transnational companies <strong>in</strong> the<br />

cultural <strong>in</strong>dustries, it is more and more diffi cult to defi ne the “orig<strong>in</strong>” of cultural goods<br />

and services. In this sense we can speak of the translocality of a part of cultural production<br />

that circulates through global cultural fl ows. In the context of the culture of hits one<br />

has to mention the research <strong>in</strong>to the global cultural <strong>in</strong>dustry by Scott Lash and Celia<br />

Lury (2007) who highlight the changed circumstances that globalization brought for<br />

culture. Lash and Lury show how culture has become ubiquitous and it is not primarily<br />

a question of mediation of representation (as <strong>in</strong> the “classical” cultural <strong>in</strong>dustry), but<br />

it becomes a question of a twofold process that <strong>in</strong>cludes the mediation of cultural<br />

objects/th<strong>in</strong>gs, but also the “th<strong>in</strong>gifi cation of media”. 6 Th is new context is highlighted<br />

by Lash and Lury with the usage of the new term “cultural objects”. Cultural objects are<br />

everywhere – as <strong>in</strong><strong>format</strong>ion, communication, as branded products, as fi nancial services,<br />

as media products – they are not the exception, they are the rule (Lash and Lury, 2007:<br />

4). Authors highlight how cultural objects are at the same time structure and form; they<br />

are dynamic and are mov<strong>in</strong>g <strong>in</strong> fl ows and fl uxes (Appadurai, 1996) and it is through<br />

this movement that the value is added. Lash and Lury highlight the importance of the<br />

concept of “global microstructures”, developed by Knorr Cet<strong>in</strong>a that highlights the<br />

importance of objects as locus of a global <strong>in</strong>teraction order <strong>in</strong> which the actors that are<br />

geographically distanced observe each other <strong>in</strong> relation to a certa<strong>in</strong> th<strong>in</strong>g/object (Lash<br />

and Lury, 2007: 38). In their analysis of the global culture <strong>in</strong>dustry Lash and Lury<br />

(2007) deal with the cartography of trajectories of cultural objects at the global level<br />

5 „ (...) the web has made visible the hidden compromises that enabled participatory culture<br />

and commercial culture to coexist throughout much of the twentieth century” ( Jenk<strong>in</strong>s,<br />

2006: 141).<br />

6 Lash and Lury follow the trajectories and give an analysis of seven cultural objects, from which<br />

four are media that become th<strong>in</strong>g-like (Wallace and Gromit, Toy Story, the art movement of<br />

YBA or (a group of ) young British artists, and Tra<strong>in</strong>spott<strong>in</strong>g) and three th<strong>in</strong>g-events that<br />

become mediated (Nike, Swatch and global football) (Lash and Lury, 2007: 8).<br />

153

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