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CHARACTER DRIVEN ILLUSTRATIONS

WITH KENNETH ANDERSON

I

love drawing characters! I also love

to illustrate. My favorite is when I

combine the two into a character driven

illustration that tells a fun and engaging

story through characters performing

in some kind of drama. While not all

illustrations need to feature characters,

for me, illustrations are more exciting and

entertaining when they do!

In this chapter, I show how to create a

character driven illustration from start to

finish. This is by no means the only way, but

I hope it is helpful for you to learn about my

process.

Illustration at its core is about storytelling

and clearly communicating an idea. I

like to call this a “story moment”—just a

snippet in time of an event unfolding. This

story moment can be simple or complex.

Regardless, this snippet of a story is the

foundation of the whole illustration and

affects mood, setting, and ultimately the

characters.

It is the characters that drive a story

moment and bring an illustration to life.

That is what character driven means—it’s

all about storytelling!

I WILL GUIDE YOU THROUGH

THESE STEPS:

1. Idea generation and how to develop

an illustration from a key story

moment.

2. Research and how to find references

to help develop an idea further by

fleshing out the world of our story.

3. A review of thumbnailing and how

quick sketches can help us problemsolve

and plan out the best approach

to our illustration.

4. Take a deeper look at our characters,

their performances, and how to

effectively use them to bring life to

our illustration.

5. Next, we discuss mood and how our

setting, lighting, and color enhance

our story moment, creating a stage

for our characters.

6. Now we are ready for the final

steps in the process—blocking in

our image, refining, tweaking, and

improving character performances

and making final design choices to

support and enhance our character

driven idea.

For this tutorial, I am using the latest

version of Photoshop and a Wacom

22HD. I want to stress, however, that this

process is not software specific—these

principles and ideas apply to any software

or medium.

For brushes, I mainly use a combination of

Kyle T. Webster’s Chunky Charcoal and the

default Photoshop soft round brush and

122 21DRAW

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