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21-Draw-Illustrators-Guidebook-vol-2-ebook-(2021)

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the steps and the walls. Since I don’t work

in 3D modeling myself, I ask a friend who

throws it together in 20 minutes—thanks

Tom! I don’t always do this step, but in this

case I feel the 3D model will help me get the

stairs and the overall perspective just right.

This also allows me to focus my time more

on the characters and less on fretting about

the background construction.

I bring the 3D OBJ file (a universal 3D model

file format) directly into Photoshop and

move it around until it matches up with

my thumbnail sketch (see below). Once I’m

happy with its placement, I rasterize the 3D

into a 2D layer and tweak it to fit using the

distort and transform tools. I’m now in a

good place to start blocking in!

I start roughing out the background in line,

defining the stairs, the room perspective,

doorways, window, and picture frames on

the wall. Having a line drawing as a guide

helps me keep my perspective and structure

during initial block in (see top of next page).

On a new layer, I begin adding color. I keep

my color thumbnail close by on my canvas,

so I can color pick from it and build my

image fairly quick. I already decided most of

the overall color scheme, so this work goes

smoothly. I add in the ghost color since that

is pretty set in stone.

With the background and ghost blocked in, I

shift focus to the characters. I follow a similar

process, using the line layer established in

my character pass, then I paint the character

colors on a new layer underneath, eventually

painting out the lines.

To simplify the process, I start with flat

local colors only—meaning only the color

of objects as they look without the effect

of light. I’m not interested in showing

shadows or the effect of light hitting my

characters just yet. I only want to establish

their general color palettes. That said,

during this step I adjust my color choices

slightly to work well with the background

ambience.

138 21DRAW

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