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Running from

ghost/monster

’90s

Clothing

’90s?

Setting?

Stairs? Attic?

Outside/

inside?

Young

teens

9–13?

Meeting a ghost/

monster for the

first time

THE STORY

MOMENT!

CONFLICT!

Group

of Kids

A pet?

Dog?

Mixed age,

gender, etc.

CHARACTERS

Varied

Personalities/

reactions

Entering

the

house?

A face

at the

window?

THE IDEA:

A GROUP OF KIDS

EXPLORING A

HAUNTED HOUSE

Lighthearted

+ Fun

TONE +

MOOD

Spooky

not scary

Stephen King

(Loser’s Club)

INSPIRATION

Saturday

Morning TV

show vibe

Stylized

The

Three

Investigators

Ray

Bradbury

’80s/’90s

film +

TV

KIDS

BOOKS

The

Hardy

Boys

Famous

Five

The

Goonies

Buffy the

Vampire

Slayer

LESSON 1: FIND YOUR STORY MOMENT

Come up with an illustration idea of your

own! If you get stuck, think about what

inspires you or things you enjoyed in

childhood. Maybe a favorite movie or book?

What excites you and sounds like a fun idea

for you to draw? What kind of story moment

or key conflict can you create and build a

concept around? Who will become your cast

of characters?

RESEARCH—FLESHING OUT YOUR IDEA!

Research is an important phase of design

and a good opportunity to solve problems

identified when thinking through a concept.

It helps to fill any gaps in knowledge,

adding a layer of authenticity to illustrations

while also opening us up to new ideas or

approaches.

Now that my idea is established, I know my

illustration needs these key elements:

• An old abandoned house.

• A ghost or monster of some kind.

• A group of kids, 9 to 13 years of age.

• A high conflict story moment.

• A creepy but fun atmosphere and vibe.

Having a clear checklist in mind makes

gathering references much easier!

Where is the best place to gather

references? I like to use a variety of sources:

books, museums, movies, photographs, the

library, and of course the internet. Whenever

I am out and about I take photos or buy

random postcards. I’m continually building

up a file of useful information. Inspiration

can come from almost anywhere!

For this lesson I am a bit more restricted. I

want to share the references I use with you,

but to do so my images need to be free

CHARACTER DRIVEN ILLUSTRATIONS

125

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