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21-Draw-Illustrators-Guidebook-vol-2-ebook-(2021)

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MOOD—SELLING THE IDEA THROUGH

LIGHTING AND COLOR

At this point, I have a clear idea of my

illustration in terms of composition, the story

moment, and a general idea of the major

character performances. But this image

needs to make the viewer feel something

too—we want to convey an emotion to the

audience using lighting and color. This can

help add a lot of drama to a scene and really

set the tone of the piece. I focus on three

things—the setting, lighting, and color.

I want my setting to be right for this story

moment. I know the illustration will be set

in a haunted house but we need to get

more specific. Is it clean and tidy or dusty

and worn down? Is it light and airy or dark

and mysterious? What sort of set dressing

can I bring in? Paintings on the walls? Old

withered potted plants? At this stage I can

start hinting at a more fully developed

environment for my scene. The setting is key

to making the illustration come together—it

becomes the stage my characters perform

on. At this point, I’m still working in

thumbnails, so I don’t get too detailed.

I already established a couple of light

sources in my piece: the flashlight and

window. I want to consider how to use

these to enhance the mood. I think the

window light should be cooler in color and

more diffused, bathing the background

in enough light for clarity and making the

scene cool and shadowy. I contrast this with

the flashlight which will add a bright warm

counterpoint and help to illuminate key

points in my scene. The ghost character will

likely give off an eerie glowing light too!

Lastly, I think about color. I decided the

window light should be cool, so I try a cool

desaturated blue to create a dark nighttime

look. For the flashlight, I use a warm yellow,

which is good for bathing some of my

characters in enough light to contrast them

with the dusty old manor interior.

For my ghost character, I start with a

luminous green-blue so it harmonizes with

the background and the window light. It

is also a nod to Slimer from Ghostbusters,

another character from a cartoon and

film I loved as a kid! It also works well by

providing a creepy, green glow.

CHARACTER DRIVEN ILLUSTRATIONS

135

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