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and Color Balance adjustment tools. I

often use these adjustment tools to subtly

change my character’s colors and make the

palette more unified. Hue, saturation, and

brightness allow you to adjust the same

three factors in determining color that

we talked about at the beginning of this

lesson. Color balance is a little different.

Color balance adjusts the color tone of the

current layer using three sliders: cyan/red,

magenta/green, and yellow/blue. Using

these sliders pushes and pulls color on your

canvas between each of the two tones. Both

options can be found in the Adjustments

menu on the top left toolbar.

CHECKING YOUR VALUES

You want to create good contrast with your

color choices. We see value or how light or

dark a color is most clearly in grayscale, but

that doesn’t mean we need to desaturate

colors to see values. To easily check if I’m

headed in the right direction with my color

choices, I create what I call a value check

layer. To do this, create a new layer above

all other layers and fill with white by using

the Fill tool (reviewed in Lesson 2). After the

layer is filled with white, open your layers

panel and tap the N on the layer you just

filled. Scroll down to the option that says

Color and your image should appear to

be grayscale. (This is what’s called a Layer

Blending Mode, but we’ll go more in depth

about this in Lesson 5.) Now that we can

see the values more clearly, we can check

contrast. Your goal is to have a variety of

lights and darks. Are there any colors you

chose that seem to be too similar in value?

If so, adjust using hue, saturation, and

brightness along with color balance for

better contrast. You can toggle this value

check layer on and off by checking and

unchecking the visibility box.

4

COLOR VARIATION

STEP 4: ADDING COLOR VARIATION

Once I’ve checked values and decided on

flat colors, I want to make these layers a little

more interesting by adding color variations

within those layers. I’ll add different color

tones in areas such as warmer tones on the

cheeks, nose, and ears or light and dark

tones in the hair.

I also start to think about lighting at this

step by adding subtle shadows where

elements are overlapping one another—for

example, under a character’s chin or where

clothing sits on the body. You don’t need

to go overly detailed with this process right

now since we’ll be adding more details later.

But I’ve found that adding color variation to

your flat colors gives your illustration a little

more life in these early stages.

DIGITAL DRAWING

17

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