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21-Draw-Illustrators-Guidebook-vol-2-ebook-(2021)

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LOCAL

COLOR

HARD LIGHT

SHADOW LAYER

WINDOW

LIGHT

BOUNCED

LIGHT

After the shadows are established, I think about the way light

is hitting my characters. Most of them have a thin rim of light

created by the window. This helps them stand out from the

background, so I exaggerate this effect to give my characters

more impact.

I also need to incorporate the flashlight. Since the flashlight is

very close to the boy holding it, light will hit his face, bathing

him in warm light. The flashlight will also create a stronger rim

of light around the girl in front with the hockey stick.

With my shadows and light sources

accounted for, I move on to bounced light.

Light from the environment will bounce

around and hit the characters. For example,

in the face of the boy with the flashlight, on

the opposite side of his face, I paint in some

subtle blues from the setting. This fills out

the forms nicely but also serves to make a

character feel like they are immersed in the

scene rather than just painted on top.

RIM LIGHT

FROM THE

WINDOW

BOUNCED

LIGHT FROM

THE ROOM

As I work on the lighting of my characters,

I also add more and more

FLASHLIGHT

details. Rendering out the

forms of the hands, clothing,

and hair. The main areas I focus on are the

faces, hands, and overall poses. These three

things contribute the most to the character

performances!

CHARACTER DRIVEN ILLUSTRATIONS

143

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