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After you have a good idea of where light is coming

from, start by adding shadows. There are a couple

of ways I usually go about this. If there is a faint light

source and my character is mostly in shadow, I fill a

layer set to Multiply and erase out the highlights. In

this case, I want my character to be well lit so I paint

in the shadows on a layer set to multiply.

In this situation my light source is warm so I use a

cool purple for my shadow color. You may need to

adjust the color you choose if it looks too dark since

multiply makes colors appear darker. While I add the

shadows, I think about my light source and which

areas are not exposed to the light. Before adding

intense highlights, I add a warm glow light using an

Overlay layer in a light pink/orange color. Overlay

tends to be intense so you may want to lower the

layer opacity.

ATMOSPHERE

If I have a light-colored background, I add a Soft

Light layer and use a soft brush in a light color to

soften the edges of my character. This can help your

character appear within the background setting

better, creating a sense of atmosphere. Lastly, I add

an intense rim of light to the edges of my character

using a Color Dodge layer.

YOUR TURN: LIGHTING

Find or take a photo for a reference for your lighting

effects. Identify your light source and create a similar

lighting situation using layer blending modes.

RIM LIGHT WITH COLOR DODGE

TIPS FOR LIGHTING:

• If you are having trouble finding your

light source use a reference photo.

Observe where the light is brightest and the

shadows are cast.

• Remember to add shadows and highlights

to any background images. Use the same

techniques used for your character.

DUPLICATED RIM LIGHT GLOW

DIGITAL DRAWING

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