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novels often feature kids confronting an evil

which they must defeat and an odd haunted

house or fairground to boot!

These are examples of the inspiration I want

to bring into this illustration. A group of kids

exploring a haunted house is an old trope

and not the most original, but it is a fun idea.

I will put my own vibe into the execution

and tell a playful story through the scene

and characters.

In a dramatic illustration, it helps to establish

a main conflict to build the story around. For

my piece the main conflict is obvious—I

want to show the moment a group of kids

meets a ghost or monster for the first time!

It will include plenty of action and the crisis

is clear—a bunch of kids scared out of their

wits. What will happen to them? How will

they get out of this situation? The conflict

helps to make things more interesting for

the audience by forming exciting questions

in their minds.

I also need to consider who the actors are

in my piece. I want at least one ghost or

monster in the mix, but it could be worth

exploring the idea of adding more than one.

As for the kids, I want at least three, at most

five, a group of buddies. Maybe they are part

of a gang like the Losers Club in Stephen

King’s IT. Might be fun to make them a

ragtag bunch, a gang of misfits, and perhaps

they came together for the common

purpose of exploring the haunted house.

Another key element will be how the

characters interact with one another or

rather with a ghost they encounter? Will they

run away? Or stand their ground and try to

fight? Maybe they want to be its friend!

I also need to give some thought to where

this event takes place. Yes, a haunted house!

More specifically, is the encounter inside

the house? Are the kids creeping up the

stairway or descending into the basement?

Or are the kids too scared to enter the

house, only peeking inside the front door. I

can tell these decisions will affect the drama

of the illustration. Placing the kids outside

looking in might not have as much tension

as them being trapped inside the house.

Unless one of them is inside, oblivious to the

danger behind them as their friends look on.

Another important aspect of setting is

the time period. Is it set in present day or

the past? I like the idea of giving a nod to

my childhood and using the ’90s, which

provides a nice contrast between the age

of the kids and the house and ghosts. I can

put a lot of color into the kids and use that

to contrast with a dull colored environment.

Could be fun to include ’90s fashion or

tech-like shell suits, hi-top trainers, cassette

players, and retro film cameras.

Finally, I need to consider the tone or mood

I am looking for. Do I want my story moment

to be serious and gritty? I don’t think so! My

style lends itself to exaggerated and lighthearted

illustrations. I decide that “spooky

fun” sums up the mood I want—a bit silly

and over the top but with an old school

spooky vibe.

Taking time before you start to think

through your concept and clarify these

points is always a good idea. This can also

help to generate new views that weren’t

obvious at first. Jumping in and starting an

image without thinking it through is okay,

but slowing down can help, especially when

making design choices. We want all our

design choices to aid in communicating the

story moment. Having clarity about what

exactly your story moment is will make

design choices much, much easier!

124 21DRAW

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