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CHARACTERS—STORY THROUGH

PERFORMANCE

Next, I look at the characters with the aim

of refining their performances. I want each

character to be unique, so my design has

plenty of variety and visual interest. The

characters’ performances need to work well

to sell the idea while also working with not

against the composition.

When I design characters, I like to work with

an understanding of who they are from the

inside out. These characters exist for just this

single illustration. So their backstories don’t

need the same complexity as characters

created for a TV show or a book where

the story needs to be longer and more

developed. That said, I want to put enough

time into these characters to assure the

scene is engaging and their personalities

shine through.

I think of a character as having three

main facets: a personality, current mood,

and desire or motivation. These three

things influence one another and drive a

character’s action and performance.

Personality gives us a baseline to work with

in a character. Are they happy go lucky or

nervous and twitchy? Perhaps confident

and assured or pensive and calculating?

Each personality will respond to a particular

scenario in different ways—no two

characters perform the same action in the

same way.

Then we layer mood over a character’s

personality. How does a brave character

respond in a frightening situation compared

to a nervous character? If a character is sad

will he or she react to the same scenario

differently than if the character is happy?

Of course, this also works the other way

around—think about your story moment

and what effect it will have on a particular

character’s mood.

Finally, we have desire—a foundation

stone of storytelling. What characters

want drives their actions, pushing them

against the conflict they must overcome

in pursuit of their desires. It can be difficult

to fully explore a character’s desires in a

single image, but it is worth having each

character’s desires in mind and hinting at it

if you can.

I have a clear idea of who my characters

are and what they want—a group of kids,

between 9 and 13 years of age exploring

a haunted house, along with a ghostly

character. The ghost is likely from a long

gone Victorian era, possibly with a love for

frightening anyone who ventures into his

dusty abode. As I start to flesh them out on

the page, I think about various personality

types for each kid so that each kid reacts

differently. I like the idea of one or two of

them being easily scared, but one should

be a bit more confrontational to the ghost,

while another might be unimpressed

or disbelieving. At the very least, each

character should react to the event in a

subtly different way, either in posing or

expression.

I like the idea of one of my characters being

a bit like Data in The Goonies. I imagine

they could have an old ’90s camera, maybe

a Walkman, and recording equipment.

Possibly even a video recorder? Although

they weren’t as common back in the ’90s!

Obviously this character intends to study

any ghost they find.

I think it would be fun if one of my

characters has a skateboard—perhaps

to use as a weapon? Another might be

132 21DRAW

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