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Dialogue Editing

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46 THE SOUND DEPARTMENT<br />

props needed. He supervises the Foley recording sessions as well as the<br />

editing, often carried out by an army of Foley editors.<br />

Foley Walker and Foley Recording Engineer<br />

Together these Foley artists bring you the actual sounds that liven up the<br />

track, enhance the drama, and cover gaps. The Foley walker must fi gure out<br />

which prop or shoe/surface combination will produce the right sound, and<br />

the Foley engineer is responsible from all technical considerations, from<br />

microphone placement to track layout.<br />

Foley Editors<br />

Whether footsteps or key jangles, most Foley has to be edited after the recording<br />

session. Foley editors must, of course, get everything into sync, but that’s<br />

the most superfi cial aspect of their work. Rearranging a series of footsteps<br />

for maximum dramatic effect or structuring the elements of a body fall<br />

to suggest more than meets the eye is their job. Dedicated Foley editors<br />

won’t be found on smaller fi lms. Instead, other editors will handle this<br />

responsibility.<br />

Music Editor<br />

Few people understand the music department. For one thing, the music editor<br />

often reports directly to the director, not to the supervising sound editor, and<br />

so usually is a bit of an outsider. She must work closely with the fi lm’s composer<br />

to “fi t” the score onto the fi lm and seduce acquired music into the fi lm’s<br />

structure.<br />

Rerecording Mixer<br />

Sooner or later the fi lm gets mixed. The mixer has to make sense of the scores<br />

of tracks generated by the sound guys. Somehow, it usually works. The rerecording<br />

mixer almost always works for the studio that mixes the fi lm. He’s<br />

the ultimate source of answers to the question: Can you fi x this in the mix?<br />

In many ways a sound postproduction crew is hierarchical. There are apprentices,<br />

assistants, editors, and a supervisor. This may ruffl e some egalitarian<br />

feathers, but the system is designed to constantly train the next wave of<br />

editors. Study all you want, but editing is still largely learned on the job, and<br />

nothing beats working under an experienced craftsperson.

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