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Dialogue Editing

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114 GETTING STARTED ON DIALOGUE EDITING<br />

Figure 9-5 Delete one side of the dual mono pairs. At this point leave both<br />

channels of the split track pair intact, even if one side is unacceptable.<br />

Russian Ark, you’ll know the boundaries of a scene when you see them. If<br />

you’re not sure when a scene changes, talk to the director or the supervising<br />

sound editor (you may think it impossible not to know when a scene changes,<br />

but some transitions are ambiguous and need to be addressed).<br />

<strong>Dialogue</strong> editors have a special relationship with scenes, for within their<br />

confi nes we try to make everything seem continuous, smooth, and believable.<br />

At their edges, however, we usually want to slap the viewers a bit to tell them<br />

that something new is happening. As a result, scene changes are almost<br />

always quick and at times brutal. Mark scene boundaries before you begin<br />

editing and your work will be much simpler.<br />

Breaking the fi lm into scenes helps to organize the work and it gives<br />

all of the editors a standard vocabulary when discussing the fi lm.<br />

Mark scenes before you begin editing and you needn’t hunt around<br />

for the right frame of the scene boundary while you’re passionately<br />

editing. You can keep up a good creative pace.<br />

Before you begin editing, the scene changes in your OMF will<br />

probably be hard cuts, centered on the transition and easy to spot.<br />

But as you edit and create crossfades, you’ll lose the location of the<br />

original edit unless you marked it with a memory marker.<br />

Markers make it easier to apply standard scene transition durations<br />

(1 frame, 2 frames, etc.), since you have a reference around which to<br />

build your crossfades.

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