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Dialogue Editing

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Beeps, Tones, and Leaders 119<br />

you expect, you’ll know to look for problems. This is especially true when<br />

you’re sharing a studio with other people rather than working in your own<br />

basement. There’s no telling what goes on when you’re not there.<br />

If there’s a minor inconsistency between the two stereo channels, trim your<br />

monitor console accordingly. But if you notice a disparity of 3 or 6 dB, there’s<br />

a problem in the chain. Talk to the studio tech rather than compensate with<br />

the trim pots.<br />

The Sync Pop<br />

The importance of the sync pop (which is also called “plop” or “beep”<br />

depending on where you live) can’t be overstated when you’re working on a<br />

fi lm project. Even if the “fi lm” was shot on video or HD to be blown-up to<br />

35 mm, sync pops are vital. Filmmaking is technically a very sophisticated<br />

industry, fi lled with extraordinary computers at every turn, and timecode is<br />

used to synchronize each step of the postproduction process. Until the very<br />

end, that is. When the fi nal fi lm negative is joined with the fi nished soundtrack,<br />

the visible sync pop on the optical negative is manually aligned with<br />

a known location on the fi lm. This hasn’t changed in 75 years.<br />

But why bother placing sync pops on the session from the very beginning of<br />

the job? Why not wait until you’re packaging the job for the dialogue<br />

premix?<br />

If you knock your session out of sync, you can use the pops (head or<br />

tail) to resync it.<br />

You’ll periodically make guide track “bounces” for the other editors. If<br />

one of these editors isn’t working with a fi le format that includes<br />

timecode (say, regular WAVE fi les), she has to use the pop for sync<br />

reference.<br />

Everyone assumes that the dialogue editor is on top of issues like<br />

sync, paperwork, and fi lm versions. People trust your pops, so get<br />

them right.<br />

It’s just the way it is. Reels must have reference tones plus head and<br />

tail pops. If you don’t do them, you’ll come across as a video/MIDI<br />

geek and the fi lm people won’t take you seriously.<br />

The head sync pop is one frame long and it begins 2 seconds before the start<br />

of each reel. So if your fi rst frame of action (FFOA) on reel 2 is 2:00:00:00,<br />

the sync pop will fall at 1:59:58:00. Many fi lm editors place the “hour mark”<br />

(1:00:00:00, 2:00:00:00, etc.) at the picture start of the leader (see section<br />

on page 121 for more about leaders). The picture start is 12 feet, or 8 seconds

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