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Dialogue Editing

Dialogue Editing

Dialogue Editing

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130 NOW, THE ACTUAL EDITING<br />

Figure 10-1 Idealized tracking session for a pop song as seen on Apple’s<br />

Soundtrack Pro. Each instrument occupies one track on a song. On another song,<br />

the track geography may be totally different, depending on the song’s needs.<br />

combination of EQ, dynamics, and effects for each instrument and voice<br />

throughout the song.<br />

If the guitar lives on the same track throughout the song, you can easily apply<br />

its required processing without interfering with the other instruments and<br />

without any undue automation acrobatics. If you record a few bars of guitar<br />

on a certain track and then drop in some drums followed by a few lines of<br />

vocals, you can imagine how diffi cult it becomes to control the music. You’ll<br />

spend all your time executing exotic processing automation and lose focus<br />

on the real issue—telling a story through music.<br />

In many ways you face the same issues in dialogue editing. Within a scene,<br />

each camera angle, each perspective, every character behaves like an instrument<br />

in a pop song. By properly organizing the scene, you gain the same<br />

control you achieve in music mixing. Each shot will have its unique characteristics,<br />

and by putting each one on its own track—within that scene—you’re<br />

making life much easier for yourself and for the mixer.

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