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Dialogue Editing

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To Process or Not to Process 229<br />

suffers. No way around it. Clever manufacturers offer options between<br />

frequency resolution and time resolution, giving you control over this<br />

dilemma.<br />

Ambient Noise Complexity<br />

Very few background noises have but one component. A typical noise fl oor<br />

will have harmonic elements from air conditioners or other machinery, ticking<br />

noises from microphones or cables if not from speech and broadband, random<br />

elements. Labeling a simple noise like air conditioning as “simple” is misleading.<br />

In addition to the obvious hissing air (solution = broadband de-noise),<br />

there’ll be harmonic sounds from the motor (solution = notch fi lters) and<br />

perhaps clicking from ineffective isolation springs or other causes (solution<br />

= de-click interpolation). The answer is simple: Don’t run straight for the<br />

broadband. Think about the source of the noise and appropriately plan your<br />

processing.<br />

Knowing When to Stop<br />

Aside from picking the wrong noise reduction tool for the job, the most<br />

common way to bungle the process is not knowing when to quit. When you<br />

repeatedly listen to a noise, trying to get an even cleaner signal, you inevitably<br />

lose touch with the audio you’re processing. Almost certainly you’ll overprocess<br />

the tracks.<br />

The antidote is annoyingly obvious: Process less. You can always do more in<br />

the mix. Also, when you’re happy with the noise reduction on a fi le, leave it.<br />

Do something else. Take a walk and rest your ears. Listen to it later with a<br />

fresh ear to see what you think. If it passes this delayed listening test, it’s<br />

probably acceptable.<br />

To Process or Not to Process<br />

A running battle exists between editors and rerecording mixers about processing.<br />

While there’s something to be said for tracks arriving at the mix relatively<br />

clean, it’s rare that an editor in a cutting room has the experience, tools, or<br />

acoustics to properly process them. Few things are more humiliating than<br />

listening to a mixer repeatedly say, “If only I could get my hands on the<br />

original tracks.” In my experience, it’s rare for a mixer to like the processing<br />

I’ve done in the cutting room, and more often than not my charmingly cooked<br />

tracks are greeted with disdain.

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