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Dialogue Editing

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270 ADR<br />

something, typically room tone and motion. Say the shot you’re replacing<br />

consists of one person sitting quietly in a chair or standing still. Since there’s<br />

no movement, there’s no need to fi ll the space with motion from alternate<br />

takes (footsteps, clothing rustle, loose coins rattling in a pocket, etc.). Just add<br />

a bit of clean room tone and you’ll be fi ne.<br />

However, if the shot that was replaced included body motion, talk to your<br />

supervising sound editor about whether it will be replaced with Foley or<br />

whether you should try to fi ll it from alternate takes. In general, replacing<br />

the missing action with dialogue elements will give you a better fi ll.<br />

Because a successful dialogue premix depends on fl exibility and your ability<br />

to move quickly back and forth between the original line and the ADR<br />

replacement, you can’t simply fi ll the hole in the dialogue track with room<br />

tone (see Figure 15-7). Such a layout affords no fl exibility. Instead, you have<br />

to construct the tracks so that original dialogue, tone fi ll, ADR, and X are on<br />

their own tracks and you can calmly switch between them during the premix.<br />

(See Figure 15-8.)<br />

In Figure 15-7, notice that all material removed from the dialogue tracks is<br />

placed on the X tracks (X, Y, and Z), which are used exclusively for material<br />

Figure 15-7 Incorrect same-track tone fi ll. The hole caused by moving the original<br />

line to an X track was fi lled with room tone on the same track. This provides no<br />

fl exibility and will ultimately cause problems.

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