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Dialogue Editing

Dialogue Editing

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Shot Balancing and the Rules of Thumb 137<br />

Figure 10-7 Try not to put adjacent scenes on the same tracks. Here scene 29 is on<br />

Dials A, B, C, and D, plus PFX B and C. Scene 26 (including its split, which begins<br />

during scene 29) is on Dials E, F, and G plus PFX A. The beginnings of scene 31A<br />

can be seen on Dials H and L.<br />

allow checkerboarding, just make sure that its fi rst couple of shots start on<br />

tracks that weren’t used at the very end of the outgoing scene. (See Chapter<br />

16, Preparing for the Mix, for more on this topic.)<br />

Shot Balancing and the Rules of Thumb<br />

<strong>Dialogue</strong> editing’s most important sleight of hand is taking the elements of<br />

a scene, often shot at different times or under dissimilar conditions, and<br />

nursing them into a living scene that viewers will truly believe to be real.<br />

Matching the voice qualities, the degree of “on-mic” sound, and the level and<br />

quality of the room tone and creating narrative-enhancing perspective are<br />

what make a scene shine. Shot balancing removes the mechanics of fi lmmaking,<br />

but exploits the language of fi lm to allow the sound of the dialogue to be<br />

more than just the carrier of the text.<br />

Remember, fi lms are shot with one camera, not in script order. Between each<br />

shot or setup (not each take), the camera relocates, the lights are reset, and

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