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Dialogue Editing

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Cue Sheets (Rerecording Logs) 307<br />

Cue Sheets (Rerecording Logs)<br />

When fi lm sound was edited on mag, mixing was a very physical affair. The<br />

day before the mix was scheduled, the sound “units”—roll after roll of mag<br />

stripe and sound fi ll—arrived by truck. When it was time for a reel to be<br />

mixed, the machine room crew threaded its sound units onto countless<br />

dubbers. These were interlocked playback machines, controlled by the rerecording<br />

mixer, that moved synchronously with the projector and were each<br />

patched to a channel strip on the console. If you needed to change the sync<br />

on one track, you could disengage the dubber holding that track, slip the sync,<br />

and reengage.<br />

Many facilities had controllers that allowed the mixer to slip the sync on<br />

individual or groups of dubbers—all from the comfort of the mixing desk. If<br />

an editorial problem spanning several tracks cropped up, the elements had<br />

to be taken off the dubbers and either fi xed “on the bench” in the machine<br />

room or sent back to the cutting room for repair. Given the hourly rate for a<br />

mixing room, such scene overhauls were wretchedly expensive for the production<br />

and humiliating for the editor.<br />

In those days there were no visual cues to tell the mixer what to expect from<br />

the scores of tracks playing in the back room, so the cue sheet, a matrix displaying<br />

each track and its contents against time, was developed. (See Figure<br />

17-1.)<br />

For each track, a typical dialogue cue sheet will display an event’s start and<br />

stop time, the cue name, including the character name, and often the fi rst and<br />

last words spoken during the cue. This information allows an experienced<br />

mixer to navigate through the morass of tracks you’ve presented. Track overlaps<br />

are easy to spot, so the mixer knows how much time is available for<br />

crossfades. ADR and alternate take options are clearly indicated.<br />

Information-rich, easy-to-read cue sheets that show off their maker’s creative<br />

fl air and aesthetic penchant have long been a source of pride for assistant<br />

sound editors. Even when computer-generated cue sheets became available,<br />

many crews turned to them only as a source of information, hand drawing<br />

the fi nal versions for greater legibility. It took a long time for mixers to accept<br />

cue sheets printed by computers.<br />

Cue Sheets in the Digital Age<br />

In today’s dialogue premixes, almost everyone plays mix tracks from a workstation.<br />

There’s a monitor right in front of the editor and probably another in

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