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Dialogue Editing

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180 IMAGE, DEPTH, AND PERSPECTIVE<br />

giggling and gossiping, largely at the expense of one of them—let’s call her<br />

New Girl. All dialogue between the girls in the circle is prepared and mixed<br />

in a normal way, so nothing initially seems wrong to an outsider. But the<br />

teasing intensifi es, and New Girl becomes increasingly frustrated. To make<br />

a point, we force perspective on the sounds of the other girls when the camera<br />

cuts to New Girl. We begin to experience the badgering from her point of<br />

view.<br />

The sounds of the provokers become wetter, lower in level, and maybe a<br />

bit darker, all to show the increasing separation between New Girl and the<br />

group. When we cut back to the other girls, the sound is normal again,<br />

further stressing the frustration of the victim. Not only is she subjected to<br />

the other girls’ taunts but, worse, she’s separated from the society she so<br />

wants to be a part of. By the end of the scene, we may have lost all sound<br />

when we share New Girl’s viewpoint. She gives up and tunes out. Most<br />

of the emotional message of the scene is delivered through sound<br />

manipulation.<br />

Perspective cuts to emphasize emotional separation need not be delivered<br />

with a hammer blow. The ones I used to divide Mom and dying Son aren’t<br />

severe—just a 2 dB level drop, a little EQ, and a tiny bit of reverb. Few people<br />

will notice, but this subterfuge makes a difference. Other times, when you<br />

want to stress distance, separation, or fear, you can apply aggressive<br />

perspective.<br />

Remember, leave the equalization, dynamics processing, and reverb for the<br />

mix. Plan the subtle storytelling, then organize your tracks so that it’s easy<br />

to develop your ideas with the rerecording mixer.<br />

The Telephone Split<br />

If you stand beside someone who’s talking on the phone, you hear only one<br />

side of the conversation. Of the person at the other end you hear, at most,<br />

occasional squawks and clicks. You won’t be able to follow the exchange.<br />

Often this is what happens in a fi lm. If the fi lmmaker doesn’t want the viewer<br />

to know what’s up on the other end of the line or wants a realistic feeling,<br />

you’ll get a straight, realistic scene like this.<br />

However, another convention in fi lm language allows us to hear both sides<br />

of the conversation, as though we were listening in. This trick, unrealistic as<br />

it is, can be useful as an effi cient way to kill off exposition and other essential<br />

information, and it serves to electronically bring together two characters, all<br />

the while keeping them physically separate.

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