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Flash MX 2004 Games : Art to ActionScript

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Chapter 9: Using loops<br />

heart of almost all programming we have the same components – variables, condition statements<br />

and loops.<br />

Summary<br />

In this chapter we looked at the third vital component of all programming languages, loops. With<br />

this third important component you are nearly ready <strong>to</strong> get on and start writing your own code.<br />

You might think, great I’m ready, or you might think, how do I move from a game idea <strong>to</strong> a<br />

finished game? Planning and structure are the answer. Forward planning and good structure will<br />

make all the difference <strong>to</strong> the development of your next masterpiece. So before setting you loose<br />

I recommend spending some time reviewing the tips in the next chapter. There we look at how<br />

you can structure your programs <strong>to</strong> make your games easier <strong>to</strong> write, debug and maintain and you<br />

will see how you can use bits from one game in another.<br />

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