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Flash MX 2004 Games : Art to ActionScript

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Figure 2.36 Using a curve <strong>to</strong> control a motion<br />

Chapter 2: Drawing with <strong>Flash</strong><br />

Scene 2 from ‘Examples/Chapter02/ball.fla’ shows how this motion can be set up. The ‘Easing’<br />

has been set by adding an extra keyframe at frame six. The ‘Easing’ for frame 1 is set <strong>to</strong> 50 and at<br />

frame 6 the ‘Easing’ is set <strong>to</strong> −50.<br />

Designing a character<br />

Personally I don’t think you can beat a real pencil for getting the feel for a character design, but<br />

some colleagues prefer <strong>to</strong> use a tablet and draw directly in <strong>Flash</strong>. Whichever method you choose<br />

you will need <strong>to</strong> be prepared <strong>to</strong> revisit your design many times before a really good character<br />

design develops.<br />

Character design is greatly affected by the fashion of the moment. Nevertheless there are a few<br />

golden rules.<br />

• Make sure the character is distinctive.<br />

• Be prepared <strong>to</strong> exaggerate features.<br />

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