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Flash MX 2004 Games : Art to ActionScript

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Index<br />

Conditions:<br />

And operation, 106–17<br />

comprehensive example, 115–17<br />

concepts, 101–17, 134–5<br />

examples, 105, 107–17<br />

‘for’ statements, 118–35<br />

‘if ’ statements, 9–11, 101–17<br />

loops, 99–100, 118–35<br />

Or operation, 106–17<br />

Conkers, examples, 79–80<br />

Connect 4, 244<br />

Constants, upper-case definition concepts, 237–8, 284<br />

Constrain selection, 54–5<br />

Construc<strong>to</strong>r function, concepts, 94, 144–50<br />

Content creation, mobile devices, 79–80, 309–26<br />

Content development kits (CDKs), 74, 309<br />

Continue statements, concepts, 122–3<br />

Control flags, platform games, 260<br />

Control Panel, 360–1<br />

Convert <strong>to</strong> Symbol...selection, 6–7, 29, 35<br />

Cookies, 329, 334–6, 339–41<br />

Copy Frames selection, 45<br />

Corner icon, 19<br />

Corner Threshold selection, 55<br />

Cos opera<strong>to</strong>r, 131, 147–8, 294–7<br />

Cosine, 131, 147–8, 294–7<br />

Counting variables, 118–35, 156–7, 201–2<br />

Courier font, 189<br />

Create from Template, 309–10<br />

CreateMaze function, 229–30<br />

CreateTmpSwf function, 383–4<br />

Creating Motion Tween selection, 37–8<br />

Crosswords, 200–3, 323–5<br />

Ctrl + Enter key, 11–12, 129, 142, 260<br />

Ctrl + F3 key, 108–9, 185<br />

Ctrl + Shift + Enter keys, 163<br />

Ctrl + Shift + V keys, 56<br />

Ctrl + X keys, 55–6<br />

Ctrl key, 11–12, 55–6, 108–9, 129, 142, 163, 185,<br />

260–3<br />

Current pages, JavaScript, 179–81<br />

Curve Fit selection, 55<br />

Curved lines, Toolbox, 19–22<br />

Curves, 5, 19–22, 29–31, 35–8, 55, 57–8, 78–9,<br />

131–5, 269–71, 395–410<br />

animation, 30–1, 55, 57–8, 131–5, 269–71<br />

bitmap imports, 55–9<br />

Optimize Curves selection, 57, 78–9<br />

physical simulations, 131–5, 269–71, 282, 294–5<br />

tweening, 29–30, 35–8, 78–9, 395–410<br />

Cus<strong>to</strong>m resource, embedding <strong>Flash</strong>, 381–3<br />

Cus<strong>to</strong>mer Resource Type, 381–3<br />

Cut selection, 55–6<br />

Cut-out animation see Simple cut-out animation<br />

Data formatting, 151<br />

Database folder, SQL Server, 207<br />

416<br />

Databases, 205–25, 329–46<br />

see also Access-based...;SQL...<br />

access permissions, 209–11, 332–4<br />

ASPs, 206, 211–21, 334–46<br />

categories, 216–19<br />

columns, 212–25<br />

commands, 213–25, 340–6<br />

concepts, 205–25, 329–46<br />

connections, 211–25, 337–8, 342–3<br />

creation, 205–11, 332–4, 341–3<br />

deletions, 215–16<br />

design complexities, 209, 346<br />

examples, 206–25, 329–46<br />

high score tables, 329–46<br />

inputs, 211–15, 219–24, 340–3<br />

passwords, 207, 209, 212, 329–32, 334, 339–41<br />

queries, 213–25, 340–6<br />

quizzes, 205–25<br />

rows, 212–25<br />

tables, 209–25, 332–46<br />

types, 205–6<br />

users, 207–9<br />

Debug Movie, 163<br />

Debugging, 12, 137, 141, 144, 152–67, 258–9, 261–75<br />

see also Bugs<br />

breakpoints, 163–7<br />

concepts, 12, 137, 141, 144, 152–67, 258–9,<br />

261–75<br />

examples, 153–65<br />

FCS, 366, 370–2<br />

<strong>Flash</strong> debugger, 163–7<br />

infinite loops, 121, 158–60<br />

layers, 161–2<br />

loops, 120, 121–8, 158–60, 258–9<br />

modularization benefits, 137, 141, 144<br />

on/off switches, 160–1<br />

platform games, 261–75<br />

program-execution order, 159–60<br />

remote debugging, 165–6<br />

variables, 152–7, 162, 258–9<br />

Debugging Permitted selection, 165–6<br />

Decimals:<br />

chart, 230<br />

concepts, 95–7, 230<br />

Deck-of-cards analogy, mobile phones, 324<br />

Declarations, variables, 86–7, 153–8<br />

DELETE FROM command, SQL Server, 215–16<br />

Delete key, 19<br />

DeleteCategory function, quizzes, 223<br />

DeleteFile call, API, 384<br />

DeleteQuestion function, quizzes, 222–3<br />

Deletions, databases, 215–16<br />

Dell Axim X3, 318–19<br />

Design view, Access tables, 332–4<br />

Designs, 31–3, 41–5, 60–3, 333–4<br />

see also Character designs<br />

concepts, 60–3

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