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Flash MX 2004 Games
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Flash MX 2004 Games Art to ActionSc
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Contents at a glance Introduction x
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Contents in summary Introduction xi
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Contents in summary Chapter 15: Maz
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Introduction: Learn to write Action
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1 Your first game Rather alarmingly
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Chapter 1: Your first game view of
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Using the Line tool Chapter 1: Your
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Chapter 1: Your first game Adding t
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Chapter 1: Your first game is true
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Chapter 1: Your first game would tr
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_x = startX; _y = startY; moveX = 0
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Section 1 Animation The first secti
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Flash MX 2004 Games Using the drawi
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Flash MX 2004 Games Figure 2.7 Stag
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Flash MX 2004 Games The Pencil tool
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Flash MX 2004 Games When you use th
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Flash MX 2004 Games Figure 2.25 Sca
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Flash MX 2004 Games To use a gradie
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Flash MX 2004 Games tweening was se
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Flash MX 2004 Games Figure 2.37 Usi
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3 Simple cut-out animation Flash is
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Flash MX 2004 Games Figure 3.4 Sele
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Flash MX 2004 Games Figure 3.7 Usin
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Flash MX 2004 Games Figure 3.10 The
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Flash MX 2004 Games pressing F5. Th
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Flash MX 2004 Games WalkLeft TurnLe
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4 Using CGI programs to create anim
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Flash MX 2004 Games that sometimes
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Flash MX 2004 Games Figure 4.6 The
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Flash MX 2004 Games Figure 4.9 The
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Flash MX 2004 Games As you get expe
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Flash MX 2004 Games colour layer us
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Flash MX 2004 Games A higher settin
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5 Background art All your games wil
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Flash MX 2004 Games Figure 5.3 A si
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Flash MX 2004 Games better to expor
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Flash MX 2004 Games if it is only d
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Figure 5.10 Using symbols to add te
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Flash MX 2004 Games independent whe
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Flash MX 2004 Games Using photograp
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Flash MX 2004 Games Website and you
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Flash MX 2004 Games 3 Choose ‘png
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Flash MX 2004 Games User input on m
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Flash MX 2004 Games Figure 6.8 Opti
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7 So what is a variable? After the
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Chapter 7: So what is a variable? a
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Chapter 7: So what is a variable? T
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Chapter 7: So what is a variable? B
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Chapter 7: So what is a variable? 3
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Chapter 7: So what is a variable? P
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Chapter 7: So what is a variable? 5
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Chapter 7: So what is a variable? n
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Chapter 7: So what is a variable? B
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8 In tip-top condition Should I go
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Chapter 8: In tip-top condition All
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Chapter 8: In tip-top condition Wit
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} } return false; Chapter 8: In tip
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Figure 8.5 Properties window for th
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Chapter 8: In tip-top condition to
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Chapter 8: In tip-top condition Tab
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Figure 8.12 The anchor point for th
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53 return 4; 54 } 55 } 56 } Listing
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- Page 135 and 136: Chapter 9: Using loops Now instead
- Page 137 and 138: do{ a++; if (a==10) continue; //Do
- Page 139 and 140: Chapter 9: Using loops Two examples
- Page 141 and 142: Figure 9.2 The Loops01 project at r
- Page 143 and 144: Chapter 9: Using loops Creating sim
- Page 145 and 146: Chapter 9: Using loops Creating phy
- Page 147 and 148: 1 //Initialise firing 2 for (i=0; i
- Page 149 and 150: Chapter 9: Using loops heart of alm
- Page 151 and 152: Chapter 10: Keep it modular a game
- Page 153 and 154: Chapter 10: Keep it modular for(j=0
- Page 155 and 156: Chapter 10: Keep it modular From a
- Page 157 and 158: Chapter 10: Keep it modular To call
- Page 159 and 160: 4 pt2.init(20, 30); 5 pt2.sum(pt1);
- Page 161 and 162: Chapter 10: Keep it modular a locat
- Page 163 and 164: Chapter 10: Keep it modular 1 v1 =
- Page 165 and 166: Chapter 10: Keep it modular Summary
- Page 167 and 168: Chapter 11: Debugging would give th
- Page 169 and 170: 4 trace("n = " + n); 5 6 function s
- Page 171 and 172: 5 onClipEvent(enterFrame){ 6 count+
- Page 173 and 174: 10 name = "Box" + i; 11 eval(name).
- Page 175 and 176: Chapter 11: Debugging 5 switch(i){
- Page 177 and 178: Chapter 11: Debugging Using the Fla
- Page 179 and 180: the Watch window, then you can see
- Page 181 and 182: Figure 11.12 Debugging remotely Cha
- Page 183: is presumed, www.niklever.net/flash
- Page 187 and 188: Chapter 12: Using external files Wh
- Page 189 and 190: with a query string version: Chapte
- Page 191 and 192: Figure 12.3 Developing the Weather
- Page 193 and 194: function loaded(success){ if (succe
- Page 195: Chapter 12: Using external files
- Page 199 and 200: 13 Small games to keep them loading
- Page 201 and 202: Chapter 13: Small games to keep the
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- Page 207 and 208: Figure 13.7 Developing the Pong gam
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- Page 219 and 220: 14 Quizzes Quizzes are a very popul
- Page 221 and 222: Chapter 14: Quizzes For now we will
- Page 223 and 224: Figure 14.5 Creating a user Chapter
- Page 225 and 226: Figure 14.8 Setting user permission
- Page 227 and 228: Remember that a querystring takes t
- Page 229 and 230: Chapter 14: Quizzes 36 "\’, diffi
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- Page 233 and 234: s.Close(); conn.Close(); Response.W
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Chapter 14: Quizzes 1 function setQ
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5 status = "Question deleted"; 6 }
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Chapter 14: Quizzes Summary Most of
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Chapter 15: Mazes The strategy used
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Chapter 15: Mazes Notice that the f
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Chapter 15: Mazes 128, and exclude
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Figure 15.3 Creating the tunnel mod
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Chapter 15: Mazes Open ‘Examples\
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Chapter 15: Mazes sequence to show
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64 Tunnel.gotoAndPlay("T_Right"); 6
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Chapter 15: Mazes 32 dir = EAST; 33
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Chapter 15: Mazes Summary In common
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Figure 16.1 The traditional game Re
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5 cBoard = new Array(64); 6 pBoard
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Chapter 16: Board games 6 }else{ 7
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Chapter 16: Board games Once the pl
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Chapter 16: Board games Here ‘row
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19 }else{ 20 flip[2] = false; 21 }
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8 if (flip[6]) flipArrayLine(i, pie
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Chapter 16: Board games this way, i
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A simple example Figure 17.1 Develo
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Chapter 17: Platformers game much e
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Chapter 17: Platformers If the cat
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Chapter 17: Platformers 11 break; 1
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Chapter 17: Platformers 96 gotoAndP
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a metre. Therefore u − 20t = 0 an
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56 }else if (moveY-4){ 57 moveY -=
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13 name = "_root.Bin" + i; 14 dx =
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16 mc.scale = 1.0; 17 } 18 19 House
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Chapter 17: Platformers 68 }else if
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Chapter 17: Platformers array, ‘d
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Figure 18.1 Developing the football
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5 ScoreB = 0; 6 playerTeam = RED; 7
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50 Pitch.Red2.targetx = -96; 51 Pit
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Chapter 18: Sports simulations Havi
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Chapter 18: Sports simulations 37 k
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Chapter 18: Sports simulations 37 i
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Chapter 18: Sports simulations Upda
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26 break; 27 } 28 } 29 name = "_roo
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Chapter 18: Sports simulations 27 v
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Chapter 18: Sports simulations 1 fu
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Chapter 18: Sports simulations For
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Chapter 18: Sports simulations 22 _
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Section 4 Flash for mobiles The mob
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Flash MX 2004 Games Table 19.1 Synt
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Flash MX 2004 Games ‘Device sound
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Flash MX 2004 Games The game uses k
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Flash MX 2004 Games 316 Table 19.2
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20 Using Flash on a PocketPC Pocket
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Flash MX 2004 Games 1 2 3 Conker
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Flash MX 2004 Games 5 }else { 6 //
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Flash MX 2004 Games Figure 20.5 ‘
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Flash MX 2004 Games Reading the mai
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21 High score tables High score tab
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Chapter 21: High score tables Notic
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Figure 21.3 Creating an Access data
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Chapter 21: High score tables 12 Se
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Chapter 21: High score tables 1 so
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Chapter 21: High score tables ‘ge
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Chapter 21: High score tables Assum
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37 " has been set to " + score); 38
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Chapter 21: High score tables 19 fu
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22 Multi-player games using sockets
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Chapter 22: Multi-player games usin
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Chapter 22: Multi-player games usin
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The possible tags in this example a
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Chapter 22: Multi-player games usin
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Chapter 22: Multi-player games usin
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Chapter 22: Multi-player games usin
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Figure 23.1 Select Add/Remove Progr
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Figure 23.5 Configuring IIS Figure
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Figure 23.8 Running several simulta
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Chapter 23: Using Flash Communicati
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Chapter 23: Using Flash Communicati
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Figure 23.11 Live Log tab of the ad
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Chapter 23: Using Flash Communicati
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24 Embedding Flash In this chapter
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Chapter 24: Embedding Flash You can
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Figure 24.5 Choosing the source fil
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Chapter 24: Embedding Flash A dialo
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Chapter 24: Embedding Flash resourc
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Chapter 24: Embedding Flash can be
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Chapter 24: Embedding Flash 46 { 47
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Appendix A: Integrating Flash with
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Figure A.2 Importing the Flash inte
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Appendix A where ‘clipName’ is
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Appendix B: Tweening in code The ea
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Figure B.1 The graph of y = x 2 App
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Appendix B Joining together curves
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Appendix B want the result to start
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Figure B.7 Creating the tweening pr
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Appendix B Creating keyframes So fa
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and if the curve section is between
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} switch (channel){ case 0: return
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Bibliography Art The Illusion of Li
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Index 3D Studio Max animations, 54
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Buttons: concepts, 6, 113-15, 126-8
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fashions, 60 simplicity benefits, 3
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Floats: bugs, 96 concepts, 95-7 Flu
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Lightwave modeller, 46-54, 69, 226,
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Paint Bucket tool, 4, 5, 27-9 optio
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Set Score button, 340-2 Set-top box
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outline, 17 sections, 17, 21-8 usag