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Flash MX 2004 Games : Art to ActionScript

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Bibliography<br />

<strong>Art</strong><br />

The Illusion of Life, Frank Thomas and Ollie Johns<strong>to</strong>n, ISBN 0-89659-232-4, Abbeville, 1981.<br />

Written by two of the nine old men of Disney, this book contains a wealth of information for<br />

anyone interested in animation.<br />

The Anima<strong>to</strong>r’s Survival Kit, Richard Williams, ISBN 0-57120-228-4, Faber and Faber, 2001. The<br />

best practical guide <strong>to</strong> creating great animation ever written, by one of the best in the business.<br />

Code<br />

Code Complete: A Practical Handbook of Software Construction, Steve C. McConnell, ISBN 1-55615-<br />

484-4, Microsoft Press, 1993. A modern-day classic on software engineering, Code Complete<br />

focuses on specific practices you can use <strong>to</strong> improve your code and your ability <strong>to</strong> debug it –<br />

and ultimately deliver better, more efficient programs in less time.<br />

<strong>ActionScript</strong> for <strong>Flash</strong> <strong>MX</strong>, Colin Moock, ISBN 0-596-00396-X, O’Reilly, 2003. The definitive<br />

<strong>ActionScript</strong> guide.<br />

Advanced<br />

Programming Windows with MFC2, Jeff Prosise, ISBN 1-57231-685-0, Microsoft Press, 1999. The<br />

best MFC book available, if you want <strong>to</strong> get in<strong>to</strong> writing native Windows code.<br />

Programming Microsoft Visual InterDev 6.0, Evans, Miller and Spencer, ISBN 1-57231-814-7,<br />

Microsoft Press, 1999.<br />

Mobile<br />

<strong>Flash</strong>: the Future, Lentz, Turner and Chia et al., ISBN 1-886411-96-4, No Starch Press, 2002.<br />

Web<br />

www.macromedia.com/software/flash<br />

Home page for <strong>Flash</strong> at Macromedia.<br />

www.macromedia.com/devnet/devices<br />

Home page for <strong>Flash</strong> use on mobile devices.<br />

www.niklever.net/flash<br />

Home page for the book; check it out for useful bug fixes and links.<br />

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