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Flash MX 2004 Games : Art to ActionScript

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Index<br />

3D Studio Max animations, 54<br />

12-bit colour, 76–7<br />

16-bit colour, 76–7<br />

24-bit colour, 76<br />

Abs operation, 96<br />

Abstract imagery, background art, 66–7<br />

Accept function, 350–1<br />

Access permissions, databases, 209–11, 332–4<br />

Access-based databases, 205–6, 329, 332–46<br />

see also Databases<br />

creation, 332–4<br />

high score tables, 329, 332–46<br />

security shortcomings, 332<br />

SQL Server contrasts, 332<br />

tables, 332–46<br />

Acos function, 147–8<br />

Actions panel, 7, 44–5, 54, 85–6, 110–11, 125–6<br />

<strong>ActionScript</strong>, 6, 7–14, 83–100, 145–6, 179–81, 235,<br />

309–17, 346, 376–7, 384–5<br />

see also Code<br />

C++ similarities, 348<br />

concepts, 6, 7–14, 83–100, 145–6, 179–81, 309–17,<br />

346, 376–7, 384–5<br />

definition, 83<br />

Eyes, 41<br />

<strong>Flash</strong> Lite, 309, 315–17<br />

fscommand, 179–81, 325–6, 376–7, 384–5<br />

JavaScript uses, 346<br />

list, 315–17<br />

loadVars object, 178–9, 217–18, 228–32, 235<br />

mobile devices, 74–5, 79, 309–17<br />

semi-colons, 85–6, 118<br />

sprite characters, 44–5, 260–81<br />

strict data typing, 87, 99, 155–6<br />

variables, 83–100, 228, 309<br />

Active Server Pages (ASPs), 168, 173, 176–9, 206,<br />

211–21, 334–46<br />

caching issues, 213, 222<br />

concepts, 176–9, 209, 211–21, 334–46<br />

cookies, 334<br />

creation, 176–7<br />

databases, 206, 211–21, 334–46<br />

encryption security, 346<br />

examples, 177–8, 211–21, 337–46<br />

front-end creation, 219–24<br />

JavaScript uses, 346<br />

login pages, 337–8<br />

registration, 338–43<br />

ActiveX control, 171, 375–6, 377–84<br />

AdCmdS<strong>to</strong>redProc constant, 211–12<br />

AdCmdTable constant, 211–12<br />

AdCmdText constant, 211–12<br />

Add Motion Guide selection, 30–1<br />

Add/Remove programs, 360–1<br />

AdjustArray function, board games, 256–9<br />

AdjustBoard function, 251–2<br />

Administration Console, 369–70<br />

Administration Tools, 360–2<br />

Administrative pages, high score tables, 346<br />

Alpha sequences, 54–6, 69–70, 76, 78–9<br />

Alpha setting, Color Mixer panel, 18, 77<br />

And operation, concepts, 9, 88–9, 106–17, 133, 230<br />

ANDing, bit manipulations, 230–1<br />

AngleBetween function, 147–8<br />

Animation, 1, 29–45, 232–4<br />

see also Character...; Examples<br />

basics, 29–41, 232–4<br />

blinks, 41–5<br />

CGI programs, 46–59, 232–4<br />

computer animation programs, 46–59, 232–4<br />

curves, 30–1, 55, 57–8, 131–5, 269–71<br />

file sizes, 34, 38, 46, 54, 58<br />

fogging techniques, 232<br />

imports, 28, 46, 50–9<br />

key positions, 37–8<br />

left/right conventions, 37<br />

pace settings, 29<br />

programming similarities, 1<br />

rotation centres, 24–6, 35–6<br />

simple cut-out animation, 34–45, 53–4<br />

sprite character, 42–5, 260–81<br />

walks, 34–45, 260<br />

AnyMovieClip, 175<br />

API see Application Programming Interface<br />

Appendices, 389–410<br />

Application Programming Interface (API), 349, 383<br />

Arbitrary meshes, concepts, 47–8<br />

Arcades, 282<br />

Arial Narrow font, 187–92<br />

Arithmetic opera<strong>to</strong>rs:<br />

concepts, 10, 88–91, 118–35, 315–17<br />

list, 88–91, 315–17<br />

Arms:<br />

left/right conventions, 37<br />

Lightwave modeller, 49–53<br />

413

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