Flash MX 2004 Games : Art to ActionScript
Flash MX 2004 Games : Art to ActionScript
Flash MX 2004 Games : Art to ActionScript
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Index<br />
3D Studio Max animations, 54<br />
12-bit colour, 76–7<br />
16-bit colour, 76–7<br />
24-bit colour, 76<br />
Abs operation, 96<br />
Abstract imagery, background art, 66–7<br />
Accept function, 350–1<br />
Access permissions, databases, 209–11, 332–4<br />
Access-based databases, 205–6, 329, 332–46<br />
see also Databases<br />
creation, 332–4<br />
high score tables, 329, 332–46<br />
security shortcomings, 332<br />
SQL Server contrasts, 332<br />
tables, 332–46<br />
Acos function, 147–8<br />
Actions panel, 7, 44–5, 54, 85–6, 110–11, 125–6<br />
<strong>ActionScript</strong>, 6, 7–14, 83–100, 145–6, 179–81, 235,<br />
309–17, 346, 376–7, 384–5<br />
see also Code<br />
C++ similarities, 348<br />
concepts, 6, 7–14, 83–100, 145–6, 179–81, 309–17,<br />
346, 376–7, 384–5<br />
definition, 83<br />
Eyes, 41<br />
<strong>Flash</strong> Lite, 309, 315–17<br />
fscommand, 179–81, 325–6, 376–7, 384–5<br />
JavaScript uses, 346<br />
list, 315–17<br />
loadVars object, 178–9, 217–18, 228–32, 235<br />
mobile devices, 74–5, 79, 309–17<br />
semi-colons, 85–6, 118<br />
sprite characters, 44–5, 260–81<br />
strict data typing, 87, 99, 155–6<br />
variables, 83–100, 228, 309<br />
Active Server Pages (ASPs), 168, 173, 176–9, 206,<br />
211–21, 334–46<br />
caching issues, 213, 222<br />
concepts, 176–9, 209, 211–21, 334–46<br />
cookies, 334<br />
creation, 176–7<br />
databases, 206, 211–21, 334–46<br />
encryption security, 346<br />
examples, 177–8, 211–21, 337–46<br />
front-end creation, 219–24<br />
JavaScript uses, 346<br />
login pages, 337–8<br />
registration, 338–43<br />
ActiveX control, 171, 375–6, 377–84<br />
AdCmdS<strong>to</strong>redProc constant, 211–12<br />
AdCmdTable constant, 211–12<br />
AdCmdText constant, 211–12<br />
Add Motion Guide selection, 30–1<br />
Add/Remove programs, 360–1<br />
AdjustArray function, board games, 256–9<br />
AdjustBoard function, 251–2<br />
Administration Console, 369–70<br />
Administration Tools, 360–2<br />
Administrative pages, high score tables, 346<br />
Alpha sequences, 54–6, 69–70, 76, 78–9<br />
Alpha setting, Color Mixer panel, 18, 77<br />
And operation, concepts, 9, 88–9, 106–17, 133, 230<br />
ANDing, bit manipulations, 230–1<br />
AngleBetween function, 147–8<br />
Animation, 1, 29–45, 232–4<br />
see also Character...; Examples<br />
basics, 29–41, 232–4<br />
blinks, 41–5<br />
CGI programs, 46–59, 232–4<br />
computer animation programs, 46–59, 232–4<br />
curves, 30–1, 55, 57–8, 131–5, 269–71<br />
file sizes, 34, 38, 46, 54, 58<br />
fogging techniques, 232<br />
imports, 28, 46, 50–9<br />
key positions, 37–8<br />
left/right conventions, 37<br />
pace settings, 29<br />
programming similarities, 1<br />
rotation centres, 24–6, 35–6<br />
simple cut-out animation, 34–45, 53–4<br />
sprite character, 42–5, 260–81<br />
walks, 34–45, 260<br />
AnyMovieClip, 175<br />
API see Application Programming Interface<br />
Appendices, 389–410<br />
Application Programming Interface (API), 349, 383<br />
Arbitrary meshes, concepts, 47–8<br />
Arcades, 282<br />
Arial Narrow font, 187–92<br />
Arithmetic opera<strong>to</strong>rs:<br />
concepts, 10, 88–91, 118–35, 315–17<br />
list, 88–91, 315–17<br />
Arms:<br />
left/right conventions, 37<br />
Lightwave modeller, 49–53<br />
413