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Flash MX 2004 Games : Art to ActionScript

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Index<br />

Examples (Continued)<br />

mazes, 227–42<br />

mobile devices, 313–26, 385–8<br />

modularization, 149–50<br />

moving boxes, 347–59<br />

multi-player games, 347–59, 364–73<br />

platform games, 260–81<br />

PocketPCs, 318–26, 385–8<br />

Pong, 1–14, 192–8, 314–15<br />

pub quiz, 219–24<br />

Publish report, 191–4<br />

query strings, 173–5, 341<br />

quizzes, 206–25<br />

random numbers, 187–9<br />

readers’ examples, 281<br />

registration pages, 329–34<br />

remote debugging, 165<br />

Reversi, 246–59<br />

scrolling backgrounds, 275–80<br />

small games, 187–9, 191, 194–203, 314–15, 323–5<br />

sockets, 348–59<br />

sports simulations, 282–306<br />

SQL Server databases, 206–25, 337–46<br />

Tetris, 199–200<br />

variables, 89, 91–5<br />

Visual Basic, 375–8<br />

Exit conditions, loops, 123–4<br />

Expires property, 334–5, 339<br />

Exponential tweening, 400–2<br />

Export Image, 75–6<br />

Extends point, concepts, 147–8<br />

External files, 168–81, 325–6, 327, 376–7, 384–5<br />

concepts, 168–81, 327<br />

uses, 168, 327<br />

Extreme positions, simple cut-out animation,<br />

37–41, 53–4<br />

Extreme values, testing, 143, 162<br />

Eyedropper <strong>to</strong>ol, 4, 28<br />

Eyes:<br />

blinks, 41–5<br />

Inverse Kinematics, 52–4<br />

F3 key, 108<br />

F5 key, 42<br />

F6 key, 29–30<br />

F7 key, 44<br />

F8 key, 6, 29–30, 35, 114<br />

F9 key, 7, 85, 110, 125<br />

F11 key, 35<br />

Facial expressions:<br />

see also Emotions<br />

character designs, 32–3<br />

Fades, wipes, 77<br />

FallLeft label, platform games, 260–80<br />

FallRight label, platform games, 260–80<br />

False evaluations, 9, 90, 106–7, 114–17,<br />

121–2, 160–1, 260–4<br />

Fashions, designs, 60<br />

418<br />

Fat-cat:<br />

examples, 36–45, 56–8, 166, 260–81<br />

platform games, 260–81<br />

FCS see <strong>Flash</strong> Communication Server<br />

Feet, Inverse Kinematics, 52–4<br />

File formats:<br />

bitmaps, 69–70, 76<br />

concepts, 69–70, 76<br />

types, 69–70, 76<br />

File sizes:<br />

animation, 34, 38, 46, 54, 58<br />

bitmaps, 54, 58, 64, 185, 243<br />

fonts, 185–97<br />

hand-traced computer animations, 58–9<br />

modem speeds, 34, 203<br />

Publish report, 186–94<br />

small games, 185–204, 259<br />

Fill color <strong>to</strong>ol, 5, 20, 113–14<br />

Fill settings, Brush <strong>to</strong>ol, 23–4<br />

Fill Transform <strong>to</strong>ol, 4, 25, 28<br />

Fireworks, examples, 129–35<br />

First-person mazes, 226–43<br />

Fit <strong>to</strong> Screen selection, 321<br />

FLA files, 169–70<br />

<strong>Flash</strong>, overview, 1–14<br />

<strong>Flash</strong> Communication Server (FCS), 360–74<br />

benefits, 360, 374<br />

concepts, 360–74<br />

connections, 364–70, 372–3<br />

debugging, 366, 370–2<br />

downloads, 360<br />

examples, 364–73<br />

installation methods, 360–4<br />

multi-player games, 360–74<br />

server-side scripting, 372–4<br />

<strong>Flash</strong> debugger, 163–7<br />

<strong>Flash</strong> Document, 145<br />

<strong>Flash</strong> Lite, 74, 307, 309–17<br />

<strong>ActionScript</strong>, 309, 315–17<br />

concepts, 74, 307, 309–17<br />

examples, 313–17<br />

features, 309<br />

keys, 314<br />

limitations, 309–17<br />

mouse, 309<br />

movie clips, 309, 317<br />

sound, 309, 310–12<br />

starting methods, 309–10<br />

string variables, 309–10<br />

templates, 309–10<br />

testing, 312–17<br />

<strong>Flash</strong> Player, 318–26<br />

see also PocketPCs<br />

development kit, 318<br />

downloads, 318<br />

Flicker, 46, 54

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