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Flash MX 2004 Games : Art to ActionScript

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<strong>Flash</strong> <strong>MX</strong> <strong>2004</strong> <strong>Games</strong><br />

Using pho<strong>to</strong>graphy<br />

Sometimes the simplest way <strong>to</strong> create a great background is <strong>to</strong> go outside and pho<strong>to</strong>graph the real<br />

world. For some games this can give a quick <strong>to</strong> produce and effective result.<br />

Summary<br />

There are many ways <strong>to</strong> add a background <strong>to</strong> your game. You can create the background entirely<br />

in <strong>Flash</strong> or entirely in another package and import it. In this chapter we looked at some of the<br />

options available and examined why certain approaches may not be effective for particular games.<br />

You are now armed with the graphic skills necessary <strong>to</strong> start creating your games. Now we will<br />

turn our attention <strong>to</strong> writing the code.<br />

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