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Flash MX 2004 Games : Art to ActionScript

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Chapter 17: Platformers<br />

68 }else if (moveY < 0){<br />

69 moveY *= 1.3;<br />

70 }<br />

71 }<br />

72 }<br />

73 break;<br />

74 }<br />

75 for (i=1; i

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