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Flash MX 2004 Games : Art to ActionScript

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Lightwave modeller, 46–54, 69, 226, 232–4<br />

Line <strong>to</strong>ol, 3–6, 18–21<br />

Arrow <strong>to</strong>ol, 19<br />

colours, 18–20<br />

curves, 19–21<br />

grids, 19<br />

stroke adjustments, 18<br />

usage methods, 3–6, 18–20<br />

Linear Gradient selection, Paint Bucket <strong>to</strong>ol, 28<br />

Linear interpolation, 396<br />

Linux, 360<br />

Listen function, 349–50<br />

LoadMaze function, 230–2<br />

LoadVariables, concepts, 175–6, 189, 200–1, 219–24,<br />

228, 341–2, 346<br />

LoadVars object, concepts, 178–9, 217–18, 228–32,<br />

235<br />

Location tests, 10, 111–17, 145–6, 197<br />

Lock Fill selection, 27–8<br />

Logical opera<strong>to</strong>rs:<br />

‘if ’ statements, 9–10, 102–17, 123–4<br />

list, 102, 315–17<br />

Login pages:<br />

ASPs, 337–8<br />

concepts, 332–5, 337–8<br />

high score tables, 332–5, 337–8<br />

Loop Playback, 29–30, 37–8, 41<br />

Loops, 99–100, 118–35<br />

see also ‘Dowhile’...; ‘For’...; ‘While’...<br />

bugs, 120, 121–8, 158–60, 258–9<br />

components, 129–30<br />

concepts, 99–100, 118–35, 158–60<br />

examples, 118–35<br />

exit conditions, 123–4<br />

infinite loops, 121, 158–60<br />

initialization, 118–19, 123–30<br />

jumps, 120–1<br />

multidimensional arrays, 141–4<br />

nested loops, 141–4<br />

physical simulations, 131–5<br />

simplicity guidelines, 119–20<br />

skips, 122–3<br />

sockets, 359<br />

sports simulations, 287–91<br />

MAC platforms, 173, 177, 206, 360<br />

Macromedia, mobile devices, 73–4, 309<br />

Mag function, 147–8<br />

Magnet Snap <strong>to</strong> Objects option, 19, 21, 30<br />

Magnifying Glass <strong>to</strong>ol, 54–5<br />

MakeBoard function, 247<br />

Math, 86, 96, 104–5, 128, 147–8, 195, 288–91,<br />

294–9, 306, 395–410<br />

see also Physics<br />

MazeLoaded function, 231–2, 235–6<br />

Mazes, 226–43<br />

arrays, 229–32, 236–7<br />

camera paths, 233–4<br />

Index<br />

concepts, 226–43<br />

enhancements, 242<br />

examples, 227–42<br />

game creation, 234–42<br />

genera<strong>to</strong>r programs, 227–32<br />

‘getting warmer/colder’ bars, 242<br />

graphics, 232–4<br />

grids, 226–7<br />

Lightwave modeller, 226, 232–4<br />

s<strong>to</strong>rage issues, 226–7<br />

user input, 239–42<br />

Medieval room, background art, 64<br />

Member Variables tab, 381<br />

Meshes:<br />

CGI programs, 47–52<br />

concepts, 47–52<br />

MFC see Microsoft Foundation Classes<br />

MFi files, 309, 310–12<br />

Microsoft, 205–6, 329, 332, 347–56, 377–81, 385<br />

see also Windows<br />

Foundation Classes (MFC), 347–56, 377–81<br />

Office, 205–6, 329, 332<br />

MIDI files, 309, 310–12<br />

MIME-encoded variable forms, 217–18, 221, 227,<br />

342–4, 346<br />

Minimum Area selection, 55<br />

Mld extensions, 312<br />

Mobile devices:<br />

<strong>ActionScript</strong>, 74–5, 79, 309–17<br />

bitmaps, 75–6<br />

CDKs, 74, 309<br />

colours, 76–7<br />

concepts, 73–80, 309–17, 385–8<br />

content creation, 79–80, 309–26<br />

examples, 313–26, 385–8<br />

<strong>Flash</strong> Lite, 74, 307, 309–17<br />

frame rates, 75, 79<br />

migration tips, 78–9<br />

PocketPCs, 73–80, 318–26, 385–8<br />

symbols, 79, 322–3<br />

templates, 73, 309–10<br />

ten <strong>to</strong>p tips, 78–9<br />

testing, 312–17<br />

types, 73–4, 309–17, 318–26<br />

user input, 78<br />

Mobile Devices option, 74, 309–10<br />

Mobile phones, 73–80, 309–17<br />

deck-of-cards analogy, 324<br />

<strong>Flash</strong> Lite, 74, 307, 309–17<br />

sound, 309, 310–12<br />

user input, 78<br />

Mode variables, movie clips, 237–42<br />

Models, CGI programs, 46–59<br />

Modem speeds, 34, 203<br />

Modularization:<br />

benefits, 143–4<br />

code, 136–51<br />

concepts, 136–51<br />

421

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